An improved version of Saltyq's ScriptHookRDR2DotNet implementation
This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
The issues page should be primarily used for bug reports and enhancement ideas. Questions related to RDR2 scripting in general are better off in forums dedicated to this purpose, like NexusMods or gtaforums.com.
All credits go to Saltyq for the original ScriptHookRDR2DotNet implementation.
- C++ ScriptHookRDR2 by Alexander Blade
- .NET Framework ≥ 4.7.2
- Visual C++ Redistributable for Visual Studio 2019 x64
Pre-built binaries can be found on the releases page.
You'll need Visual Studio 2019 or higher to open the project file and the Script Hook RDR2 SDK extracted into "/sdk".
Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.
All the source code except for the Vector, Matrix and Quaternion classes, which are licensed separately, is licensed under the conditions of the zlib license.
- Saltyq - Original ScriptHookRDR2DotNet creator
- Crosire (ScriptHookVDotNet)
- Jedijosh920 - lots of help, natives for methods
- Mooshe - help with API