/goscript

Go specs implemented as a scripting language in Rust.

Primary LanguageRustOtherNOASSERTION

Goscript

Go specs implemented as a scripting language.

The Goal

  • Runs most pure Go code, probably add some dynamic features if requested.

How do I try

The project "engine" is the entry/wrapper. there are test cases in here to browse through.

  • Make sure your Rust installation is up to date.
  • Clone this repository.
  • Go to goscript/engine
  • Run cargo test -- --nocapture

Use Cases

  • As an embedded language like Lua.
  • As a glue language like Python.

Rationale

  • A scripting language that can be embedded in Rust.
  • Go is popular and easy(even as a scripting language), why invent new grammars?
  • In some cases, when your project gets big:
    • If Go were an embedded language it would be better than Lua.
    • If Go were a glue language it would be better than Python, in terms of project maintainability.
  • I found a new hammer(Rust) that I like, and decided to use it on a nail(Go) that I like.

Implementation

  • There are five projects:
    • parser -- a port of the official implementation that comes with the Go installer.
    • type checker -- a port of the official implementation that comes with the Go installer.
    • codegen -- generates the bytecode.
    • vm -- runs the bytecode.
    • engine -- the wrapper.

Progress

  • Language: Feature complete (except the features that are so insignificant that I forgot -_-) Some of the features are, probably for the first time, implemented in a script language, like Select/Defer/Pointer/Interface/Struct.
  • Standard library: just got started.
  • Production readiness: far from. The parser and the type checker are probably ok because they were ported and passes the test cases comes with the original code. The backend has a lot of rough edges, and we need much more test cases.
  • Next step: no new features for now, polish then work on the standard library.

Get in touch