Justin C. Rounds, Front-End Developer
80 Border St., Unit #114, Boston MA 02128 • 617-584-9018 • anism@justincrounds.org • https://github.com/justin-c-rounds
Software engineer, team leader, game developer, and 2d/3d artist with extensive experience crafting user interfaces for mobile and desktop web applications. Passionate about UX. Loves JavaScript.
Expertise
- HTML/CSS/JavaScript
- Node
- Git
- React
- Polymer
- Unity
- Ruby on Rails
Experience
Senior Software Engineer, Tapjoy (August 2018 - present)
Full-stack development across Tapjoy's mobile advertising platform, primarily focused on ad products.
Instructional Software Engineer, Northeastern University InkDLab (August 2017 - August 2018)
Managing and leading development of web component library (Polymer 2.0) for use in creating applications, interactive classroom modules, and educational games. Training and managing 2-3 junior developers.
Lecturer, Northeastern University (September 2016 - present)
Teaching classes in Front-end Web Development (HTML/CSS/JavaScript) and Game Development (Unity). Advising thesis students on interactive digital media projects.
Instructor, Becker College (January - April 2017)
Taught introductory class in game design/development (Unity).
Instructor, Brookline Adult & Community Education (May 2016 - March 2017)
Taught classes in web development, SQL/databases, and 3d animation.
Front-End Engineer, Wellist (April - June 2016)
Developed UI components with React for Rails-based health services portal.
Lead UI Engineer, Localytics (August 2015 - January 2016)
Worked with product design and engineering teams to facilitate front-end development. Audited HTML, SCSS, and page loading. Worked on strategies to reduce page weight and improve performance. Created revised style guide with product design team. Helped establish component-based front-end architecture using React. Collaborated with design and engineering to devise processes to rapidly iterate on the UI of a large-scale web application.
Head of Front-End Development, SessionM (March 2014 - July 2015)
Coordinated with Product Design to manage projects and assign resources. Guided front-end development team and helped inform decisions regarding completion of deliverables. Determined ways to improve existing processes and infrastructure.
Front-End Engineering Team Leader, SessionM (June 2013 - February 2014)
Managed front-end development team. Worked with Product Design team to establish deliverables and milestones. Worked on core infrastructure updates in Rails and JavaScript.
Software Engineer, SessionM (June 2011 - May 2013)
Front-End Development for iOS and Android devices, Rails development, HTML5 Game development (specifically for mobile).
Flash Consultant, Viximo (February - May 2011)
Worked with the Viximo team to create a poker game for integration with social networks, providing front- end Flash development services for the game client.
Senior Software Developer, Macguffin Games (June - November 2010)
Developed Facebook games using Actionscript 3, HTML/CSS/Javascript, and Ruby/Rails.
President, Jawbreaker Interactive (March 2008 - June 2010)
Handled all business activities. Managed and directed all art, animation, design, and development services. Created rapid prototyping library for interactive Flash media.
Consultant, Linden Lab (October 2009 - February 2010)
Worked with UI/UX design & development team on version 2 of the Second Life Viewer, including implementing changes to the UI configuration files, creating graphic assets, and consulting on usability.
Software Developer, LiquidPixels (August 2007 - October 2009)
Developed Flash applications for LiquidPixel’s dynamic imaging server. Handled technical support of servers, software, and services. Managed imaging services projects.
Project Wonderland 3d Artist, Sun Microsystems (September 2007 - July 2008)
Acted as 3d Technical Artist for the project’s real-time 3d virtual collaboration environment. Built assets and worked with design team on 2d/3d interface solutions. Designed and developed a browser-based web application for editing virtual worlds.
Web Designer, 822 Digital (August 2007 - July 2008)
Combined 2d & 3d graphics/animation in a Flash site design reflecting 822 Digital’s passion for video games. Designed, built, and integrated a Flash game component into the site with a database-driven high score board (PHP/MySQL).
Education
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Master of Fine Art, Massachusetts College of Art and Design (In-progress)
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Certificate in 3D Animation, Center for Digital Imaging Arts at Boston University (2007)
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Bachelor of Fine Art, School of the Art Institute of Chicago (2003)