UE4NiagaraSandbox

The asssets from UE4 third person template are under the liscense of EPIC Games.

SPH_2D_CPU_Map

SPH 2D CPU Implementation. Doing simulation by my C++ program, Graphic by Niagara. Implemented the feature like NeighborGrid3D by C++. SPH_2D_CPU_Map

SPH_2D_GPU_Map

SPH 2D GPU Implementation. Doing booth simulation and graphic by Niagara. SPH_2D_GPU_Map

SPH_3D_CPU_Map

SPH 3D CPU Implementation. Doing simulation by my C++ program, Graphic by Niagara. Implemented the feature like NeighborGrid3D by C++.

SPH_3D_GPU_Map

SPH 3D GPU Implementation. Dogin both simulation and graphic by Niagara. SPH_3D_GPU_Map

SPH_3D_GPU_Demo_Map

Visualized SPH 3D by SSFR(screen space fluid rendering). Doing simulation and SSFR by Niagara. The shading model of the material is SingleLayerWater so it needs Water plugin enabled. SPH_3D_GPU_Demo_Map