ybuild is a community contributed build system for creating YUI3.x components.
It builds javascript and css components to fit the YUI3 Loader, which is part of the YUI Framework (http://yuilibrary.com/).
It depends on mosen/buildy to execute all of the build tasks.
Documentation under heavy construction
ybuild gallery-module-name
to build a gallery module OR
ybuild *
to build all modules in the current directory.
See ybuild -h
for detailed command line options.
In order to build your component for yui3, your files should be organised as following:
The directory structure is the same as YUI Builder (https://github.com/yui/builder) with the exception of the build.xml and build.properties files. ybuild uses a build.json file instead to describe all the same parameters.
/moduleroot
/src
/yui-module-name
build.json
/js
module.js
/assets
yui-module-name-core.css
/skins
/sam
yui-module-name-skin.css
/build
Assets can be omitted if your component won't be skinnable. (i.e there's no stylesheets OR images).
The build.json file format describes a YUI3.x component in JSON format. It replaces the build.xml and build.properties files used with YUI Builder.
Example
All parts of the json spec are optional except where noted as required. The following is an example where most of the possible options are set...
{
"name" : "yui-module-name",
"description" : "An example module",
"type" : "js",
"version" : "1.0.0",
"skip" : ["template", "jslint"],
"sourceDir" : "js",
"sourceFiles" : [
"module.js"
],
"buildDir" : "../../build/yui-module-name",
"assetsDir" : "assets",
"tasks" : {
"jslint" : {
"jslint_option" : "jslint_value"
},
"template" : {
"template_option" : "template_value"
}
},
"details" : {
// These options are all copied from the current Loader's addModule() implementation.
// Some may not be yet supported by ybuild.
"requires" : ["base"],
"optional" : [],
"supersedes" : [],
"after" : [],
"after_map" : {},
"rollup" : undefined,
"skinnable" : true,
"submodules" : {},
"group" : "",
"lang" : ["en-US"],
"condition" : {
"trigger" : "testmodule",
"test" : function(),
"when" : "before|after|instead"
},
"use" : null // Not documented, gets munged into supersedes anyway.
}
}
-
name
required
Name of the YUI module. Will be used in YUI().add() so this is what the loader will refer to when you include the name in YUI().use('name').
-
type
required
One of
js
orcss
. The type of component we are building.css
implies thatsourceFiles
will only contain stylesheets. You should also setsourceDir
tocss
. -
version
default :
@VERSION@
Normally filled with the string
@VERSION@
, might be used in building yui itself? Needs clarification -
skip
Array of tasks to skip, identified by their name in buildy.
-
sourceDir
Relative directory to the source files. If omitted, defaults to a subdirectory named after the
type
option. -
sourceFiles
required
Array of filenames to include when building the module (with extensions).
-
buildDir
default :
../../build/modulename
Directory where the built files will reside (relative to the module directory).
-
assetsDir
default :
./assets
Relative directory to the module assets.
-
tasks
Hash containing options passed to specific tasks. Eg. lint options, minify options.
-
details
Details which the loader will use to determine the loading order and requirements. See the example for possible options, also see yui3 loader docs (specifically addModule()).
Why switch build tools?
- No java dependencies, no ant, no jars.
- All node.js! several other yui tools already run on node.
- Just plain faster. Eg:
Building one of my own modules - gallery-datatable-ml
- ant: 3.258s
- ybuild: 0.200s
- Separate logging from every object.
- Language pack support.
- YUI Builder Tests target.
- Handle error where one part of the skin exists, and the other doesn't (core without skin etc).
-
srcdir different than implied source directory
-
component.prependfiles / component.appendfiles mostly for license additions?
-
component.logger.regex set log removal regex per example
-
tests.requires / tests.* in async-queue tests target in general, builds a test module
-
global.build.component or global.* in widget-modality top level directories for build/assets
-
component.rollup and rollup related functionality. check loader still uses rollups?
-
yui.core / yui.rls / loader.tnt / loader.yui2 custom build tasks inside yui seed.
-
component._lang in datatype used to populate each datatype module with a list of languages.
-
yui.variable A in AlloyUI stuff
-
component.assets.flatten take nested assets and flatten into one target directory
-
component.details.auipath and auitype in AlloyUI looks like the details are simply amended to YUI().add details line.
-
component.assets.base in aui-skin-classic alter the base assets directory, normally ./assets
-
component.assets.files = images//*,css//* at aui-skin-classic files to match in assets, normally */
-
component.optionals in gallery-slider-window (optional?) can't find documentation with this property.