justrockit's Stars
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
CustomPhase/CP_SSSSS
Naive screen-space subsurface scattering solution for Unity 5.
marian42/wavefunctioncollapse
Walk through an infinite, procedurally generated city
jinsek/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity-Technologies/com.unity.demoteam.digital-human.sample
Character sample featuring the digital human from 'The Heretic'.
Unity-Technologies/com.unity.demoteam.digital-human
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
faiguago/PI_SS
Pre Integrated Skin Shader
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Xerxes1138/ScreenSpaceSubsurfaceScattering
mtwoodard/TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
CiaranSimpson/Subsurface-Scattering-for-Unity-URP
A simple shader graph subgraph that creates a subsurface scattering like effect.
bearworks/URPSeparableSSS
Separable Subsurface Scatter URP
DacianShaw/URPGI
This is a project to implment dynamic GI in unity URP
AKGWSB/CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Unity-Technologies/FontainebleauDemo
Fontainebleau demo
recaeee/RecaNoMaho_P
fzbRun/Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
Unity-Technologies/UnityMeshSimplifier
Mesh simplification for Unity.
wjakob/nori
Nori: an educational ray tracer
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
chenjd/Unity-Signed-Distance-Field-Shadow
Signed Distance Field Shadow in Unity
tkweizhong/CustomURP
customed unity universal renderer pipeline
wlgys8/SRPLearn
Unity可编程渲染管线造轮子项目
jimmiebergmann/Sponza
Sponza OBJ Model
dreamfairy/Unity_URP_Planear_Shadowmap
Unity 主相机范围 扁平阴影
boringsky/Unity_ChinesePainting
Untiy Chinese Painting Rendering
wdas/brdf
BRDF Explorer