This project is for me to play around & learn about how to create a chess AI using minimax and alpha-beta pruning. In the future, I might create a GUI for this project; but as of now, the goal is that the user will simply paste in the FEN of the current position and the best move will be calculated.
Note: This project currently is at most halfway done and not optimized!
To run the current progress just clone and run dotnet run
in the terminal (Need .NET 5.0)
- Able to generate a board from FEN
- Able to move chess pieces correctly
- Implemented the Chess AI with Minimax (Currently can only use a max search depth of 3 to compute the result in a reasonable amount of time)
- !Doing Right Now! : Optimization with alpha-beta pruning
- Can't Castle
- Pawns currently don't "take" diagonally
- No En Passant
- Doesn't detect checks; King can get taken