A desert planet
🌞 EXPLORE a procedurally-generated desert!
🐑 SHEPHERD a cute flock of sheep!
🐫 TRAVEL upon your trusty mount!
🤠 FIGHT bandits, outlaws and raiders!
🏛 INVESTIGATE ancient wonders!
🕵🏻 DISRUPT death cults!
🧞 CONQUER the mysteries of spacetime!
👳🏽️ WANDER wherever you want!
the endless sands of nem'ea in ashkara where the dry north wind blows forever
a strange and mysterious place littered with ancient ruins and deep caverns
A shepflock, protecting his flock
He is in for a mysterious encounter...
A lush glade with leafy palms and lianas. You can always get water at the oasis; you can also graze here and trade sheep for coin. Learn alchemy.
Upgrade abilities, equipment, mount for leather/iron/wood/herbs/coin. Learn to play music, study astronomy.
A mysterious endless cavern offers riches and other stranger rewards — for the daring.
Take over bandit outposts to build houses and pastures (seed a township).
The high walls have protected the city for many generations. Calm yourself by the reflecting pool. Visit the bazaar.
The player wakes up in the desert, alone. [The quest log indicates they are searching for clues to the location of Qutb Oasis.] [The active compass indicator points to a clue to the Oasis.] The player walks to the clue. The player collects the clue. [They get a UI message indicating the contents on the clue: "The Qutb Oasis is--"] [The quest log still indicates they are searching for clues.] [The active compass indicator points to the next clue to the Oasis.] The player walks to the next clue. The player collects the next clue. [The UI message displays the rest of the clue: "--north of Atast"] [The quest log indicates they are searching for the Oasis.] [The active compass indicator points to the Oasis.] The player walks to the Oasis. [UI message welcomes them to Qutb] [The quest log is empty/"explore the desert"]
Player tames a sheep [The sheep follows them]
The player wakes up in the desert, in a tent in a bedioun camp. [It is morning.] [There are no quests.] [The player's host is hanging out in the room.] Player talks to host. [Host asks if player is leaving today, etc] Player walks outside [They see a pasture, and tents, and their flock in graze mode.] [The flock indicator shows that the player has ten sheep, properly fed and watered.] Player walks to flock [Long-hold indicator appears above flock: "Shepherd (x)"] Player indicates intent "shepherd" by long-holding the x button [Long-hold indicator moves to pasture itself, now saying: "Graze (y)"] [Flock-related quests show up in a quest log, one of which is highlighted: "Increase the flock"] Player leaves the camp [Passage to desert...] Player explores the desert, finds clues, investigates wonders/caves, grows the flock...
(does the bedouin camp host maybe show you something in their camp you can transport to?)
-1413 AX First temple to Atrakarata is raised in the southern wastes
-1012 AX Founding of Nelos. Atrakarata's cult gains power and influence in the north.
-950 AX Nelos is an active trading hub with the east, becoming a important regional power
-912 AX The Federation of Nel is founded, as a republic. Nomads faithful to Atrakarata roam in Nem'ea.
-831 AX Rise of Umas in the far east
-739 AX Xuno, First Emperor of Nel, accedes to the throne after the high court of Nelos dissolves the senate.
-736 AX Surviving members of Nel's "Last Senate", who have become the leaders of a revolutionary insurgency, are silenced
-689 AX Xuno dies. Nel conquers territory near Nem'ea.
-561 AX Niv'eh is dry for a generation. Nel builds a trade route across the desert
-489 AX The deserts of Nem'ea are mapped by explorers. Umas first sends diplomats to Nel
-132 AX First war between Nel and Umas Aaqib is born
-129 AX Accord of Nemos
-127 AX Polymetes is born
-126 AX Burning of Umasan farms by Nelian irregulars
-125 AX Umas retaliates by arming fishing vessels and barricading Nel trade routes
-124 AX The Nemian Accord is broken; full-scale hostilities resume Economic crisis in Nel provoked by trade disruptions.
-119 AX Polymetes becomes a Nelian regional commander stationed at Udrak
-109 AX Polymetes defeats Aaqib at Amdrea, ending the Second War
-105 AX FOUNDING OF ATAST. The temple to Atrakarata is raised.
-91 AX
Polymetes dies.
The great towers of Atast rise above the walls.
-87 AX
Umas collapses. Atast becomes the capital of Nel. Imperial Atast flourishes.
-65 AX Cult of Atrakarata's exoteric teachings are enshrined as a state religion. Strange rumors of mechanical or magical innovations in Atast.
-4 AX Burning of Atast. The tower archives are damaged. (By this point we know some of the tower sublevels and catacombs had been dug out.)
0AX GREAT FLOOD. Nel is scoured, and retreats from Nem'ea. Atast becomes a free city, and flourishes.
103 AX Atastean walls collapse due to lack of maintenace.
213 AX Niv'eh, which is life to Atast, goes dry. ATAST IS DEPOPULATED.
415 AX Last tower of Atast falls.
594 AX New Atast is founded on the site of the old Atastean outpost at the western border with Nel.
(Now on trello -- ask for invite if curious)