/vulkangameproject

Class project for vulkan game programming class at NJIT.

Primary LanguageCMIT LicenseMIT

Vulkan Midterm Project

By: Jordan London

Unique Deliverables

  • On screen clicks for shooting

  • World to interact with

  • 5 different entities to interact with

  • On rails camera sequence

  • Variety of weapon pickups

Common Deliverables

  • Rendering Through Vulkan

  • Functioning Entity System

  • Basic Collision Detection

  • Basic User Controls

  • A contained game world

How To Play

The game is similar to Beat Saber in that the player is on a track and has to hit incoming cubes, although in this case the player has a gun in order to shoot the cubes. The player has an overall score that updates depending on if the player destroys enemies and targets.

There are 3 different lanes: left, center, and right. Pressing the number keys (1, 2, and 3 respectively) changes the gun's lane.

Entity Cubes

  1. Target Cube (YELLOW) - Shooting this gives 100 points
  2. Basic Enemy Cube (RED) - Shooting this gives 25 points.
  3. Advanced Enemy Cube (RED) - This entity shoots at the player. Shooting this enemy gives 50 points. If an enemy bullet hits the player, 20 points are subtracted.
  4. Weapon Drop (PURPLE) - Shoot this to get a new weapon.
  5. Hostage (GREEN) - The player must change to the lane of the hostage and hold space until the hostage reaches the player in order to save the hostage (60 points).

Weapon Types

  1. Pistol - Left click to shoot
  2. Machine Gun - Hold left click to shoot without having to reclick
  3. Shotgun - Shoots down all 3 lanes on click. When player has shotgun, hostages can be saved without changing lanes.