Pinned Repositories
BDFramework.Core
一个基于unity3d的游戏完全开发框架,内置多种技术解决方案,工具。集合: UI工作流、C#热更,版本管理,模块调度等。
CSharp.lua
The C# to Lua compiler
CSharpLuaForUnity
CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua
DCET
Unity3D客户端和.Net Core服务器双端框架,支持代码全热更(包括FGUI和双端行为树)
ETPro
ET6+YooAsset+HybridCLR
huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
jxycyflm's Repositories
jxycyflm/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
jxycyflm/BDFramework.Core
一个基于unity3d的游戏完全开发框架,内置多种技术解决方案,工具。集合: UI工作流、C#热更,版本管理,模块调度等。
jxycyflm/CSharp.lua
The C# to Lua compiler
jxycyflm/CSharpLuaForUnity
CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua
jxycyflm/DCET
Unity3D客户端和.Net Core服务器双端框架,支持代码全热更(包括FGUI和双端行为树)
jxycyflm/ETPro
ET6+YooAsset+HybridCLR
jxycyflm/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
jxycyflm/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
jxycyflm/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
jxycyflm/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
jxycyflm/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
jxycyflm/NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
jxycyflm/Overload
3D Game engine with editor
jxycyflm/Scut
Scut is a free, open source, stable game server framework, which support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.
jxycyflm/sframe
A game server framework for c++11
jxycyflm/tolua
The fastest unity lua binding solution
jxycyflm/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
jxycyflm/UnityPlugins
插件集合