A fluffy linkable banner with interactive glances to spice up your home dashboards
- Download the
banner-card.js
from the latest release and store it in yourconfiguration/www
folder. Previously you could download the source file from Github but starting from the 0.14 release that is no longer possible. If you try to do so it will crash - Configure Lovelace to load the card:
resources:
- url: /local/banner-card.js?v=1
type: module
Key | Type | Description | Example |
---|---|---|---|
heading | _string | array_ | The heading to display. Set to false to hide header (Note: Also remember to escape!). Can also be an array, with icons. |
background | string | A valid CSS color to use as the background | background: "#EDE7B0" , background: red |
color | string | A valid CSS color to use as the text color | color: "#EDE7B0" , color: red |
link | string | A link, to a different view in HA for example | link: /lovelace/living_room |
entities | array | An array of entities to display for glances. Either as strings or as objects | entities: [binary_sensor.remote_ui] |
row_size | _number | string_ | Number of columns in the grid. 3 is the default and what looks best in many cases. Set "auto" to equal row_size to number of entities provided |
entities[].entity | string | Entity id | - entity: binary_sensor.remote_ui |
entities[].unit | string or false | Override the automatic unit | unit: My unit |
entities[].name | string | Override the automatic usage of friendly_name | name: A sensor |
entities[].map_state | object | Map state values to resulting text or icons. A string prefixed with mdi: or hass: will yield a rendered icon. | map_state: home: mdi:home-account not_home: mdi:walk |
entities[].attribute | string | Display an attribute instead of the state | |
entities[].map_attribute | object | Map attribute values, instead of state, to resulting text or icons. A string prefixed with mdi: or hass: will yield a rendered icon. | map_state: home: mdi:home-account not_home: mdi:walk |
entities[].size | number | Override how many "entity cells" this entity will fill. The default for most entities is 1 cell, except if you include a media_player which will use whatever is the value for row_size , thus full width. |
|
entities[].when | string or object | Only display this entity when these tests pass | See separate section |
entities[].image | bool | Force display the value as a rounded image | Will use the provided value as a background for the <state-badge> component from HA |
entities[].action | object | Specify a service to be called on tap. Will result in either an icon (if a valid icon is set as value with map_state) or a button with the state value as text | See separate section |
Previously headings only allowed strings and icons were a hack using unicode emojis. From 0.10.0 you can however render icons from the mdi/hass icon sets:
type: custom:banner-card
heading:
- mdi:shower
- Bathroom
Using the alternate YAML form for arrays might be more/less readable depending on your preference:
type: custom:banner-card
heading: [mdi:shower, Bathroom]
You can combine as many texts and icons as you like this way.
type: custom:banner-card
heading: [mdi:shower, Bathroom, mdi:paper-roll]
You can use map_state
to force a value or icon to be rendered when the entity has a certain state. It either supports a full object where you can override any key for the entity, like value
, name
, unit
and so on, or a shorthand string that maps to value
.
Both forms in an example:
entity: media_player.office
map_state:
playing: mdi:disc-player
not_playing:
value: mdi:stop
name: A custom entity heading
You can use map_attribute
the same way as map_state to force a value or icon to be rendered when the entity attribute has a certain value. This should be used alongside the attribute
key.
Both forms in an example:
entity: media_player.office
attribute: current_activity
map_attribute:
game_system: mdi:controller-classic
tv:
value: mdi:television-classic
name: A custom TV title
You can filter entities with a simple but powerful when
object. This allows you to filter based on state and/or attributes. It is probably simpliest explained through a few examples
This limits to only showing a media_player entity when it is playing. It uses the shorthand form for when
where a simple string is used instead of specifying an object with state key.
entity: media_player.office
when: playing
This example limits to only showing a light entity when its on and above a certain brightness
entity: light.my_light
when:
state: "on"
attributes:
brightness: [">", 50]
The last example shows how passing a simple string/number will imply an equality operator check, whereas you can configure using an array to using different operators. The following operators exist:
Operator | Description | Example |
---|---|---|
= |
Equal check to either match a string/number/boolean input, or if given an array, check that the real value exists inside said array. This is the default operator used when a simple value is set | state: ['=', 'on', 'off'] |
!= | Not equal check that is exactly like the equal check, just negated (opposite results) | fan_mode: ['!=', 'On Low', 'Auto Low'] |
> | Bigger than checks if real value is bigger than what is set. Does not support multiple values | brightness: ['>', 50] |
< | Smaller than checks if real value is smaller than what is set. Does not support multiple values | brightness: ['<', 50] |
You can add simple buttons by specifying the action property for an entity. This is intended for simple use cases to start scripts or set a light to specific brightness for example. You can enforce a fixed icon using a crazy hack (and there I made it a feature) that sets an entities value via config. (Its normaly read from state). You can also use map_state
to use different icons for different states.
entity: light.my_light
name: Reading light
value: mdi:book-open-page-variant
action:
service: light.turn_on
brightness: 50
Please see the official docs on theming or check out a tutorial like this one The card uses the following CSS variables:
Var name | Default value | Usage |
---|---|---|
--banner-card-error-color | var(--lumo-error-color) | Background color when there's an error crashing the card |
--banner-card-heading-size | 3em | The main heading of the card |
--banner-card-entity-value-size | 1.5em | Entity value font size |
--banner-card-media-title-size | 0.9em | Media player fonts title font size |
--banner-card-button-size | 32px | Size of buttons |
--banner-card-spacing | 4px | Base unit for spacing. Used in multiples many places |
--banner-card-heading-color-dark | var(--primary-text-color) | The card measures your bg color to figure out to use dark or light text color |
--banner-card-heading-color-light | #fff | The card measures your bg color to figure out to use dark or light text color |
Using map_state to render a switch as a colored icon
- entity: switch.switch
name: Is it on?
domain: sensor
value: mdi:star
color: black
map_state:
"on":
color: yellow
Use a background image instead of a color
type: custom:banner-card
background: 'url("https://source.unsplash.com/random/500x300")'
heading: Image bacground
Basic examples
type: custom:banner-card
background: "#EDE7B0"
heading: "\U0001F6CB Living room"
link: /lovelace/living_room
entities:
- light.fibaro_system_fgd212_dimmer_2_level
- light.fibaro_system_fgd212_dimmer_2_level_3
- sensor.aeotec_zw100_multisensor_6_temperature_6
- entity: sensor.aeotec_zw100_multisensor_6_luminance_6
name: Lux
- entity: cover.fibaro_system_fgrm222_roller_shutter_controller_2_level
name: Roller shutter
type: custom:banner-card
heading:
- mdi:shower
- Bathroom
background: "#B0C2ED"
link: /lovelace/bathroom
entities:
- entity: light.fibaro_system_fgd212_dimmer_2_level_11
name: Light
- entity: sensor.aeotec_zw100_multisensor_6_temperature_5
name: Temperature
- entity: sensor.aeotec_zw100_multisensor_6_relative_humidity_5
name: Humidity