This is an attempt to reverse-engineer undocumented parts of Google Earth. Main goal is to document the results and to provide code that emerges.
We can dump a textured 3D model (*.obj with *.bmp and *.jpg) using the following scripts. They require Node.js v8 and npm:
# Install dependencies (tested with node@8.15.0, npm@6.4.1)
npm install
# Find octant of latitude and longitude
node lat_long_to_octant.js 37.420806884765625 -122.08419799804688
# Dump octant with max-level 20
node dump_obj.js 20527061605273514 20
Exported files will be in ./downloaded_files/obj
. They can be opened in Blender like this.
Alternative methods for finding octants:
- LexSong wrote a Python script that takes North/West South/East coordinates: retroplasma#25.
- Manually: Open maps and dev tools, switch to satellite, fly to destination, search for NodeData, copy octant path from recent request
You can use this to dump json and raw data instead of obj:
node dump_obj.js 20527061605273514 20 --dump-json --dump-raw
URL structure:
"https://kh.google.com/rt/🅐/🅑"
- 🅐: planet
- "earth"
- "mars"
- ...
- 🅑: resource
- "PlanetoidMetadata"
- "BulkMetadata/pb=!1m2!1s❶!2u❷"
- ❶: octant path
- ❷: epoch
- "NodeData/pb=!1m2!1s❸!2u❹!2e❺(!3u❻)!4b0"
- ❸: octant path
- ❹: epoch
- ❺: texture format
- ❻: imagery epoch (sometimes)
Misc:
General info:
- Everything is stored in an octree.
Roles of resources:
- PlanetoidMetadata points to first BulkMetaData.
- BulkMetaData points to other BulkMetaData and to NodeData.
- NodeData contains actual meshes and textures.
Versioning:
- BulkMetaData and NodeData are versioned using epoch numbers.
- PlanetoidMetadata provides epoch of first BulkMetaData.
- BulkMetaData provides epochs of underlying resources.
- Current version of a resource can be determined recursively.
NodeData:
- Vertex Buffer:
- 8 bytes per point: X,Y,Z,W,U,U,V,V
- XYZ: position, W: octant mask, UV: texture coordinates
- Texture:
- Format 1: JPEG
- Format 6: S3 DXT1 RGB
BulkMetaData:
- Oriented Bounding Box
- Dump OBB to obj: https://gist.github.com/retroplasma/5698808bfaa63ffd03f751a84fa6ce14
- Latlong to octant using OBB (unstable): https://github.com/retroplasma/earth-reverse-engineering/blob/443a3622ce9cb12cd4460cc6dc7999cc703ae67f/experimental_latlong_to_octant.js
TODO:
- Efficient level of detail and frustum culling (combination of octants, OBB, BVH?)
Related ideas: Racing game , Minimal client. WebGL + CORS should work (test).
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