Pinned Repositories
amethyst
Data-oriented, and data driven game engine written in Rust
bit2index
Dirty experiments on converting hierarchical bitsets to array indices fast
legion
High performance Rust ECS library
lonely
lonely is a no_std+alloc+no TLS task executor for the Rust async/await ecosystem, focused on minimizing cross-core synchronization overhead.
network_sim
prefab
script-poc
shrust
Rust library to create interactive command line shells
unreal_rust_compile
worldgen
kabergstrom's Repositories
kabergstrom/lonely
lonely is a no_std+alloc+no TLS task executor for the Rust async/await ecosystem, focused on minimizing cross-core synchronization overhead.
kabergstrom/legion
High performance Rust ECS library
kabergstrom/prefab
kabergstrom/unreal_rust_compile
kabergstrom/amethyst
Data-oriented, and data driven game engine written in Rust
kabergstrom/atelier-assets
Asset management framework for games
kabergstrom/network_sim
kabergstrom/aoc
kabergstrom/async-task
Task abstraction for building executors
kabergstrom/bevy
A refreshingly simple data-driven game engine built in Rust
kabergstrom/capnproto-rust
Cap'n Proto for Rust
kabergstrom/clipper-sys
Boolean operations on polygons (Clipper wrapper)
kabergstrom/cogito
kabergstrom/ecs_bench_suite
A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.
kabergstrom/geo-clipper
Rust crate to perform boolean operations on polygons.
kabergstrom/hecs
A handy ECS
kabergstrom/image2-rs
Image processing library for Rust
kabergstrom/kabergstrom.github.io
kabergstrom/lmdb-rs
Safe Rust bindings for LMDB
kabergstrom/macroquad
The cross-platform game engine in Rust.
kabergstrom/minimum
A game development framework that provides basic tooling and a content authoring workflow
kabergstrom/miniquad
Cross platform rendering for Rust
kabergstrom/poisson_diskus
Rust library for Poisson disk distribution sampling
kabergstrom/renderer_prototype
Vulkan renderer built on top of atelier-assets. The objective of this repo is to build a scalable, flexible, data driven renderer.
kabergstrom/rendy
Yet another Vulkan based rendering engine.
kabergstrom/rs6502
A 6502 microprocessor suite including an Emulator, Assembler and Disassembler.
kabergstrom/rust-gamedev.github.io
The repository for rust-gamedev.github.io
kabergstrom/serde-diff
Utility for comparing two structs and re-applying the differences to other structs
kabergstrom/tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
kabergstrom/type-uuid
Type-level UUID values for Rust types!