![Gitter](https://badges.gitter.im/Join Chat.svg) SIF is a collection of high-level include scripts to make the development of interactive features easy for the developer while maintaining quality front-end gameplay for players.
SIF Comes with 5 main libraries (and a couple of internally used extras), each of which can be individually included and their dependencies will be managed automatically.
There is also a debug library with some basic runtime debugging functions that are used in all SIF libraries.
A simple framework using streamer areas and key checks to give the in-game effect of physical buttons that players must press instead of using a command. It was created as an alternative to the default GTA:SA spinning pickups for a few reasons:
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A player might want to stand where a pickup is but not use it (if the pickup is a building entrance or interior warp, he might want to stand in the doorway without being teleported.)
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Making hidden doors or secrets that can only be found by walking near the button area and seeing the textdraw. (or spamming F!)
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Spinning objects don't really add immersion to a role-play environment!
A simple object movement manager that supports buttons as the default method of interacting. Doors support multiple buttons, so a button on the inside and outside of a door is possible. Doors can be opened and closed manually by calling OpenDoor or CloseDoor. The door state change callbacks can be used to restrict the use of doors by returning 1.
A complex and flexible script to replace the use of pickups as a means of displaying objects that the player can pick up and use. Item offers picking up, dropping and even giving items to other players. Items in the game world consist of static objects combined with buttons from SIF/Button to provide a means of interacting.
Item aims to be an extremely flexible script offering a callback for almost every action the player can do with an item. The script also allows the ability to add the standard GTA:SA weapons as items that can be dropped, given and anything else you script items to do.
When picked up, items will appear on the character model bone specified in the item definition. This combines the visible aspect of weapons and items that are already in the game with the scriptable versatility of server created and scriptable entities.
Offers extended item functionality using the virtual item feature in SIF/Item. This enables multiple items to be stored by players and retrieved when needed. It contains functions and callbacks for complete control from external scripts over inventory actions by players.
A complex script that allows 'virtual inventories' to be created in order to store items in. Containers can be interacted with just like anything else with a button or a virtual container can be created without a way of interacting in the game world so the contents of if can be shown from a script function instead.
This script hooks a lot of Inventory functions and uses the interface functions to allow players to switch between a container item list and their own inventory to make swapping items or looting quick and easy.
A fundamental library with features used by multiple SIF scripts.
Basic debugging library offering runtime debug functions used throughout SIF.
Extension scripts are smaller modules not essential to the core functionality but offer some useful additions to the existing SIF libraries.
Offers functions that represent the contents of containers with dialogs. Also includes dynamic menu options for each item in the container.
Basic two-item combination crafting script. Offers a function for binding two items then the rest is done through container menu options.
Entity labelling library used throughout SIF. Debug labels can be enabled and disabled in runtime and display various pieces of useful information.
A basic item dispenser. Constructor function takes an item type and a price, players can interact with a dispenser to buy items.
Offers a method of viewing player inventory contents with dialogs. Also contains dynamic menu options for each item in the inventory.
Basically just assigns a key to opening inventory and adding items to it.
Extends the amount of data available to store with items. Includes functions for setting, getting and appending the data.
Data library for compacting a list of items into a long string of item's types and array data as well as other pieces of information. Used mainly for storage.
Basic example of how to use the dynamic menu options. Uses inventory options feature to add a notebook to the inventory dialog.
Then dump all the files from the repository into /pawno/includes/
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Use this line in scripts to start using SIF:
#include <SIF>
Or you can include individual scripts:
#include <SIF\Item.pwn>
#include <SIF\extensions\Dispenser.pwn>
Internal dependencies are automatically included. SIF/Item depends on SIF/Button so the above example will automatically include SIF/Button if it hasn't already been included beforehand.
Note that the include line will not include any extensions.
You are welcome to fork, submit issues and improve the code any way you like!
Contact: SouthclawJK@gmail.com