Pinned Repositories
AirSim
Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research
androguard
Reverse engineering, Malware and goodware analysis of Android applications ... and more (ninja !)
AOFX
DirectX 11 library that provides a scalable and GCN-optimized ambient occlusion (AO) solution
AtomicExamples
Examples for the Atomic Game Engine
AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine driven with C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com)
Autoware
Open-source software for urban autonomous driving
bitcoin
Bitcoin Core integration/staging tree
caffe
Caffe on both Linux and Windows
cartographer
Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
chffr-api
API to access chffr data!
kafemoka's Repositories
kafemoka/AirSim
Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research
kafemoka/AtomicExamples
Examples for the Atomic Game Engine
kafemoka/AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine driven with C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com)
kafemoka/bitcoin
Bitcoin Core integration/staging tree
kafemoka/caffe
Caffe on both Linux and Windows
kafemoka/cartographer
Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
kafemoka/CNTK
Computational Network Toolkit (CNTK)
kafemoka/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
kafemoka/cub
CUB is a flexible library of cooperative threadblock primitives and other utilities for CUDA kernel programming.
kafemoka/delta
kafemoka/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
kafemoka/dlib
A toolkit for making real world machine learning and data analysis applications in C++
kafemoka/GA3C
Hybrid CPU/GPU implementation of the A3C algorithm for deep reinforcement learning.
kafemoka/GST
Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.
kafemoka/kode80SSR
An open source screen space reflections implementation for Unity3D 5.
kafemoka/libigl
Simple C++ geometry processing library.
kafemoka/lucida
Speech and Vision Based Intelligent Personal Assistant
kafemoka/opencv
Open Source Computer Vision Library
kafemoka/opencv_extra
OpenCV extra data
kafemoka/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
kafemoka/PostProcessing
Post Processing Stack
kafemoka/pqkmeans
Fast and memory-efficient clustering
kafemoka/PSVRTest
Read PlayStation VR's Accelerometer data via USB
kafemoka/quill
Your powerful, rich text editor
kafemoka/react
A declarative, efficient, and flexible JavaScript library for building user interfaces.
kafemoka/tesseract
Tesseract Open Source OCR Engine (main repository)
kafemoka/tungsten
High performance physically based renderer in C++11
kafemoka/webpack-example
kafemoka/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.
kafemoka/xenko
Xenko Game Engine