C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
Raylib-cs targets net5.0 and net6.0.
This is the prefered method to get started - The package is still new so please report any issues.
dotnet add package Raylib-cs --version 4.0.0.1
If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
-
Download/Clone this repo
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Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
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Download the native libraries for the platforms you want to build for using the official 4.0.0 release. NOTE: the MSVC version is required for Windows platforms
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(Recommended) Put the native library for each platform under
Raylib-cs/runtimes/{platform}/native/
(Optional) If you want to handle the native libraries yourself, make sure they are either in the same directory as the executable and/or can be found in the search path. See https://www.mono-project.com/docs/advanced/pinvoke/ for details. -
Start coding!
using Raylib_cs;
namespace HelloWorld
{
static class Program
{
public static void Main()
{
Raylib.InitWindow(800, 480, "Hello World");
while (!Raylib.WindowShouldClose())
{
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.WHITE);
Raylib.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);
Raylib.EndDrawing();
}
Raylib.CloseWindow();
}
}
}
Examples for Raylib-cs can be found at Raylib-cs-Examples.
Details about Raylib-cs can be found on the Raylib-cs wiki.
If you have any ideas, feel free to open an issue and tell me what you think. If you'd like to contribute, please fork the repository and make changes as you'd like. Pull requests are warmly welcome.
If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the author's project repo.
See LICENSE for details.