kai0122
E-media Lab - PhD Student (KULeuven), M.S. CS (KULeuven), B.S. CS (NCTU)
KU LeuvenLeuven, Belgium
Pinned Repositories
2018-Spring-Semester-Computer-Animation
This course will introduce fundamental techniques for computer animation, including keyframing, motion capture, motion editing, physics-based animation, and procedure-based animation. You will learn the concepts of these techniques and how to implement them using your own code or commercial software.
2018-Spring-Semester-Computer-Vision-for-UAV-Autopilot
隨著無人機的普及,目前國外已有很多研究單位在發展無人機的自動飛航技術,而知名國際研討會IROS (國際智慧型機器人與系統會議)近幾年也皆於會議期間舉辦無人機自動飛航比賽,透過無人機上搭載的攝影機與電腦視覺技術完成無人機的自動飛航。本課程期以實驗課實作的方式,由課程提供可程式取像、操控的無人機 (Parrot AR Drone 2.0),並教授所需之電腦視覺技術,期學生能於期末完成無人機自動飛航的目標,並透過此實作課程,加深對電腦視覺的學習動力。
2018-Spring-Semester-Design-and-Implementation-of-IOT-Applications
2018-Spring-Semester-JavaScript-Web-Programming
The web application system includes front-end web design, user interaction interface and back-end data processing. The front end includes HTML tags and CSS style sheets, with JavaScript programs that produce highly interactive interface pages. This course teaches front-end HTML, CSS and JavaScript. It guides students by example, guides students to learn JavaScript programming and develops a practical interactive human-machine interface. The back-end uses nodeJS to build event-driven and non-block I/O applications. system.
2018-Winter-Semester-Theory-of-Computer-Games
Learn all kinds of algorithms and techniques to design various computer games. These algorithms and techniques include recent very successful machine learning methods by AlphaGo, such as reinforcement learning and deep learning.
2018-Winter-Semester-User-Center-Interaction-Design
This course teaches skills and concepts that most UX designers will apply on a daily basis. In this course you learn how to design an interactive system based on target users’ needs and context : Conducting contextual inquiry to understand target users’ needs, tasks, contexts, and goals) Creating personas and scenarios Ideation, sketching, and storyboarding Paper prototyping and rapid evaluation Concepts and principles of UX and interaction design Interactive prototyping User testing of typical tasks on the system.
2020-Spring-Semester-Computer-Vision
Course Notes: https://hackmd.io/@kaikai/computervision
MovieAdvisor
This code implements the MovieAdvisor AR personalized movie recommendation system
National-Palace-Museum-Animation
Using Unity 3D to create an animation to introduce paintings in the National Palace Museum in Taiwan.
NCTU-CS-Graduation-Project
Our thesis is called: "Computer Vision-assisted virtual reality which reaches a wide range of multi-person simultaneous VR systems". We visually locate the virtual reality system, adding more possibilities to the interactive space of the virtual reality, enhancing fun and utility. By transmitting external camera lens signals to the host computer and using computer vision positioning system, we allow user to make multiple users interact in the same space, under the same system. We can get rid of the situation that only one person can experience the virtual world nowadays, making single space Multiple sets of VR devices being operated simultaneously to increase interactivity and entertainment.
kai0122's Repositories
kai0122/2018-Spring-Semester-Computer-Animation
This course will introduce fundamental techniques for computer animation, including keyframing, motion capture, motion editing, physics-based animation, and procedure-based animation. You will learn the concepts of these techniques and how to implement them using your own code or commercial software.
kai0122/NCTU-CS-Graduation-Project
Our thesis is called: "Computer Vision-assisted virtual reality which reaches a wide range of multi-person simultaneous VR systems". We visually locate the virtual reality system, adding more possibilities to the interactive space of the virtual reality, enhancing fun and utility. By transmitting external camera lens signals to the host computer and using computer vision positioning system, we allow user to make multiple users interact in the same space, under the same system. We can get rid of the situation that only one person can experience the virtual world nowadays, making single space Multiple sets of VR devices being operated simultaneously to increase interactivity and entertainment.
kai0122/2018-Winter-Semester-User-Center-Interaction-Design
This course teaches skills and concepts that most UX designers will apply on a daily basis. In this course you learn how to design an interactive system based on target users’ needs and context : Conducting contextual inquiry to understand target users’ needs, tasks, contexts, and goals) Creating personas and scenarios Ideation, sketching, and storyboarding Paper prototyping and rapid evaluation Concepts and principles of UX and interaction design Interactive prototyping User testing of typical tasks on the system.
kai0122/2018-Spring-Semester-JavaScript-Web-Programming
The web application system includes front-end web design, user interaction interface and back-end data processing. The front end includes HTML tags and CSS style sheets, with JavaScript programs that produce highly interactive interface pages. This course teaches front-end HTML, CSS and JavaScript. It guides students by example, guides students to learn JavaScript programming and develops a practical interactive human-machine interface. The back-end uses nodeJS to build event-driven and non-block I/O applications. system.
kai0122/MovieAdvisor
This code implements the MovieAdvisor AR personalized movie recommendation system
kai0122/National-Palace-Museum-Animation
Using Unity 3D to create an animation to introduce paintings in the National Palace Museum in Taiwan.
kai0122/2018-Spring-Semester-Computer-Vision-for-UAV-Autopilot
隨著無人機的普及,目前國外已有很多研究單位在發展無人機的自動飛航技術,而知名國際研討會IROS (國際智慧型機器人與系統會議)近幾年也皆於會議期間舉辦無人機自動飛航比賽,透過無人機上搭載的攝影機與電腦視覺技術完成無人機的自動飛航。本課程期以實驗課實作的方式,由課程提供可程式取像、操控的無人機 (Parrot AR Drone 2.0),並教授所需之電腦視覺技術,期學生能於期末完成無人機自動飛航的目標,並透過此實作課程,加深對電腦視覺的學習動力。
kai0122/2018-Spring-Semester-Design-and-Implementation-of-IOT-Applications
kai0122/2018-Winter-Semester-Theory-of-Computer-Games
Learn all kinds of algorithms and techniques to design various computer games. These algorithms and techniques include recent very successful machine learning methods by AlphaGo, such as reinforcement learning and deep learning.
kai0122/2020-Spring-Semester-Computer-Vision
Course Notes: https://hackmd.io/@kaikai/computervision
kai0122/Everybody-Dance-Now
kai0122/kai0122.github.io
kai0122/Machine-Learning-Final-Project
kai0122/Modelling-of-Complex-Systems
Course in Dept. Computer Science at KU Leuven, Belgium
kai0122/newwork-communication-hw2
kai0122/nonblocking-file-transfer
kai0122/open_spiel
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
kai0122/ordering-system
kai0122/pager-sliding-tab-strip
kai0122/personal_site
kai0122/process-scheduling
kai0122/reliable-UDP-transfer
kai0122/shared-memory
kai0122/simple-CPU
kai0122/simple-website-of-multimedia
kai0122/string-dealing
kai0122/thread-and-synchronization
kai0122/threaded-binary-search-tree
kai0122/TMDB_Movie_RecSys
kai0122/VideoPose3D
Efficient 3D human pose estimation in video using 2D keypoint trajectories