/CellGen

Simple but useful procedural level generation for Unity

Primary LanguageC#

README
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CellGen - A Cell based level layout, generation and pathfinding system for Unity
by Eddie Cameron | @eddiecameron | www.grapefruitgames.com
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CellGen.cs & CellPath.cs copyright Eddie Cameron 2012 under the MIT Licence

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

SimpleRNG.cs by John D Cook, used under the Code Project Open License(CPOL)'
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Just add CellGen and CellPath to an empty object in the scene, drop at least one 'wall' prefab (with the length of a cell along the x axis), and press play to generate!
Detailed debug logs are produced while building, but you'll probably want to check them out in a logfile rather than the editor, to make sure the formatting is right
I've included a basic pathfinding system, but anything else explicitly using this level logic must be done yourself. 

It's fun, don't worry, but if you have any questions or comments, please get in touch