Mechanics: Player controls tank, that shoots in other players and
shapes. For destroying players or shapes player gets
points, that can be used for upgrading tank or purchasing
new tanks.
Genre: Shooter, Evolution
Setting: Abstract
Platform: Web, Mobile, PC (Maybe)
Monetization: Nope
Audience: Those, who play in Agar.io,
Diep.io or other .io
games.
Key features:
1. You can play in single-player with bots or in multi-player with players anywhere
2. Advanced evolution
Everything consists of simple shapes:
-
triangles
-
squares
-
pentagon
-
hexagons
-
circles
Note
|
Every shape in tienk.io has border. Border is always
dark grey (#555555)
|
When player opens game, start screen is displayed.
Changlelog with changes and date of the lastest update (top left) |
some buttons for selecting gamemode (top) |
top right |
left |
field for nickname (middle top) |
right |
start button (middle bottom) |
||
bottom left |
bottom |
bottom right |
Note
|
If nickname field is focused and player presses Enter , game also
starts. If player don’t enter nickname, player’s nickname will be
An unnamed tank . Start screen has its own background image.
|
When player’s tank is destroyed, death screen is displayed. Death screen has background of start screen, and it’s displayed in the middle. Here’s layout of death screen:
Label |
|
Who killed player |
|
Score label |
Your tank |
Level label |
|
Time alive |
Tank consists from:
-
body - circle. Border is circle for most tanks and hexagon for Smashers. Color of body depends on team. If you play in single-player gamemode, your tank is
light blue (#1D83DF)
and other tanks arelight red (#FA777A)
. -
guns -
light grey (#999999)
rectangles, see Guns. -
turret (optional) - small
light grey (#999999)
circle with gun on top of tank.
All tanks have some stats. Each stat has its color. Here’s full list of stats and their colors:
-
Health regeneration (#EEB790)
-
Max health (#EC6CF0)
-
Body damage (#9A6CF0)
-
Bullet speed (#6C96F0)
-
Bullet penetration (#F0D96C)
(could be called Bullet health) -
Bullet damage (#F06C6C)
-
Reload (#98F06C)
-
Movement speed (#6CF0EC)
-
Recoil
(hidden) -
Field
of view (hidden)
Level | Health regeneration | Max health | Body damage (Damage per hit) | Bullet speed | Bullet penetration | Bullet damage | Reload | Movement speed |
---|---|---|---|---|---|---|---|---|
0 |
TODO |
100% health |
3 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
1 |
TODO |
125% health (+25%) |
4 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
2 |
TODO |
137.5% health (+12.5%) |
5 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
3 |
TODO |
150% health (+12.5%) |
6 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
4 |
TODO |
162.5% health (+12.5%) |
7 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
5 |
TODO |
175% health (+12.5%) |
8 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
6 |
TODO |
187.5% health (+12.5%) |
9 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
7 |
TODO |
212.5% health (+25%) |
10 HP |
TODO |
TODO |
TODO |
TODO |
TODO |
In the bottom left corner there’s upgrade menu. Stats can be upgraded using upgrade points in this menu. Upgrade points are added for each level. Count of upgrade points is displayed near menu.
Upgrade menu contains all non-hidden stats. Maximum upgrade level for each stat is 7. Menu consists from bars with rounded corners for each stat. Each stat has its color, and bar has color of stat. There’s a button for upgrading stat near each bar. If there’re no upgrade points, these buttons are disabled.
Each player has its score in every gamemode. Score can be earned for destroying shapes and other players.