/Unity_StarRail_CRP_Sample

An example of a custom rendering pipeline that restores the rendering of HSR

Primary LanguageC#GNU General Public License v3.0GPL-3.0

Unity_StarRail_CRP_Sample

An example of a custom rendering pipeline that restores the rendering of HSR

Effect

Note

Initial results. Will continue to adjust and optimize later.

6

5

Video:
Mar7th_02_1080p.mp4
Mar7th_03_1080p.mp4

Demo

Here is a very simple demo for Windows x64:

Demo Release v0.0.1

Tip

The operation is similar to the game, read Release for more details.

Project Requirements

  • Unity 2022.3.8f1 (Base on URP)
  • Git and Git LFS

Important

Before clone this project, make sure you have install Git LFS. Otherwise some big FBX files will not clone successfully.

Download Git from this website, and install.

Then run git lfs install.

Use git lfs clone https://github.com/ChillyHub/Unity_StarRail_CRP_Sample.git to clone.

If still cannot download it completely, please download the unitypackage package from Demo Release v0.0.1.

Warning

Currently, there may be memory leak problem in multiple cameras and preview cameras, which needs to be fixed. Please note the memory usage.

About Custom Render Pipeline

Use a single Renderer Feature to manage custom passes. Use stencil deferred rendering for more colorful lighting. Also, per object shadows are used on the characters to achieve more variable shadow effects. This pipeline also has SSR and TAA Pass to help express more delicate images.

The following is the flow chart of the rendering pipeline:

Custom Render Pipeline

Tip

For more information, read RenderPipeline.md and get details.

Source of Assets

  • miHoYo: models, textures, animations of characters.
  • Viero月城:models, textures of scenes. (such as Mar7th Room)

Future

  • To support decal rendering
  • To support decal screen space shadow
  • Add HBAO
  • Add Volume Light
  • Add Screen Space Fog
  • More Efficient Bloom (Less RT switch)