/GPU-Particles

Compute shader particles in Unity

Primary LanguageHLSLMIT LicenseMIT

GPU Particles

A simple particle system using compute shaders in Unity.

This is a basic example. I'm working on a more robust system with different rendering modes and more features called Dust.

Requirements

  • >=Unity 2017.3
  • GPU with compute shader support

Usage

Add the GPUParticles component to a Game Object and press play.
Properties with two values imply a random selection between them.