/eXiSoundVis

UE4 Plugin that loads .ogg files at Runtime and analysis them to get the Frequency Spectrum and control gameplay stuff with that data.

Primary LanguageC++

License

By using this plugin you accept the CC-BY 4.0 license and

The MIT License (MIT)

Copyright (c) 2015 Cedric Neukirchen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Installation

Unzip the package into the Plugins directory of your game. To add it as an engine plugin you will need to unzip the module into the plugin directory under where you installed UE4.

Contact

If you have any Questions, Comments, Bug reports or feature requests for this plugin, or you wish to contact me you can:

email me - cedric.neukirchen@gmx.de

contact me on the forum - Username: eXi

contact me on the Slack Chat - Username: cedric_exi

Credits

n00854180t - Helping a lot to get the loading of the .ogg file running

moss - Helping to understand wave files