Teamward: League Of Legends game statistics

This is the client component. The server is here.

Don't be that guy.

Get information about your current games:

  • Champions you're facing
  • Champions mastery score
  • Summoner rank
  • Is it his main champ?
  • Premade information
  • Matchup statistics
  • And more!

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For more information about TeamWard, please visit https://github.com/neamar/teamward-server

Client architecture

Most of the code lives in the GameActivity, through different fragments.

The least intutitive thing is probably how to add a new kind of tip, since it requires change in a lot of files.

How to make a new tip?

  • Create a new class in tip, extending Tip, or reuse an existing one (for instance PlayerStandardTip). It should be a very simple holder to store data you'll need for display, nothing more.
  • Create a new tip.builder extending TipBuilder
    • Implement the getTips() method, returning an ArrayList<? extends Tip>
  • Create a new layout, extending CardView.
  • Create a tip.holder, extending from TipHolder, that will be used to display the tip in the recyclerview.
    • Specify a constructor (where you cache all your findViewById calls)
    • and a bindtip(Tip) method. You can safely cast the Tip to your subclass.
    • Also add a static onCreateViewHolder method that will be responsible for inflating the view you want to use (don't forget to use both the layout AND the Holder)
  • In the tip.Tip class, add a reference to your builder in property tipsBuilders. Order will define the order of the card, so you may want to add it somewhere else than at the end
  • Finally, in adapter.TipAdapter.onCreateViewHolder, add a new else comparing the value of your class hashcode with the specified integer, and call your onCreateViewHolder function.