is pure functional implementation of FLUX architecture
is inspired by Flux , Reflux and Redux
fits and depends on Bobril
npm install bobril-build -g
bb
is core of bobflux,
is independent on bobril, can be used for React applications,
there is fun-model you can see some notes about flux, immutability etc.
Common keywords in Bobflux application
one store for one application state
application state:
is global state
is composition of sub states
actions are create by action factory with specified cursor and handler. Handler creates new instance of state or it can return the same state
Bobril is here for "rendering" (View)
Bobril component context (b.IBobrilCtx) should be used for intermediate state (drag & drop, input border color on focus etc.)
Getting started video [cz]
is object
is global state of application
one instance is held in store
default state must be set before firts usage
//state.ts
import * as f from 'bobflux' ;
export interface ITodo {
id : number ;
isDone: boolean ;
name: string ;
}
export interface ITodosState extends f . IState {
editedTodo: ITodo ;
todos: ITodo [ ] ;
}
//app.ts - main application file in bobril-build or systemjs
import * as f from 'bobflux' ;
import * as s from './states' ;
f . bootstrap ( s . default ( ) ) ;
can be pure bobril components or can be created by bobflux
is derived component from Bobril
gets state through cursor which has been specified in creation
sets last state into component context
offers state property in context (ctx.state)
component should not have data
all data should be passed by state
why?
implements shouldChange and holds last state from last rendering
protects against useless rendering parts in your application
there are two kinds of components:
component
is common component which has state in context
routeComponent
is fitted for bobril router and has state in context
is virtual component which wrappes bobflux component
bobflux component cannot be used in router beacause you can not specify cursor in route handler. Creation is invoked by router.
if you operate with b.invalidate(ctx) in your component you can force shouldChange by ctx.forceShouldChange
import * as b from 'bobril' ;
import * as gui from 'bobril-css-bootstrap' ;
import * as f from 'bobflux' ;
import * as s from './states' ;
import * as a from './actions' ;
import * as c from './cursors' ;
export let create = f . createRouteComponent < s . ITodosState , any > ( {
render ( ctx : f . IContext < s . ITodosState > , me : b . IBobrilNode , oldMe ?: b . IBobrilCacheNode ) {
me . children = [
addForm ( c . editedTodo ) ,
table ( c . todos )
]
}
} )
let addForm = f . createComponent < s . ITodo , any > ( {
render ( ctx : f . IContext < s . ITodo > , me : b . IBobrilNode , oldMe ?: b . IBobrilCacheNode ) {
me . children = gui . form ( {
isInlined : true ,
content : [
gui . inputFormField ( '' , ctx . state . name , a . updateNewTodoName ) ,
gui . button ( { label : 'Add' , onClick : ( ) => { a . addTodo ( ) ; return true ; } } )
]
} )
}
} )
has key which specifies path to target propery of objects or subobjects in global application state
there are two kinds of cursors:
for maps - "all objects/classes" in js
export let editedTodoName : f . ICursor < string > = {
key : 'todoSection.editedTodo.name'
}
export let todos : f . ICursor < s . ITodo [ ] > = {
key : 'todoSection.todos'
}
for array items with static cursor key
export let firstTodo : f . ICursor < s . ITodo > = {
key : 'todoSection.todos.0'
}
export let firstTodoName : f . ICursor < string > = {
key : 'todoSection.todos.0.name'
}
for array items with dynamic cursor key
export let todosIndexFactory : f . ICursorFactory < s . ITodo , number > = {
create : ( index ) => {
return { key : `todoSection.todos.${ index } ` } ;
}
}
export let todoNameThroghtIndexFactory : f . ICursorFactory < string , number > = {
create : ( index ) => {
return { key : `todoSection.todos.${ index } .name` } ;
}
}
returns new instances of modified state and its sub states
beware on array operations like push etc.
use as much as possible specific cursors
if you want to modify more sub states then you should create two actions with specified cursors. Then invoke actions synchronously. b.invalidate waits for both actions. If actions take a long time then intermediate state will be rendered between actions.
function should not be passed through parameters into action
Common creation and invoking
export let removeTodo = f . createAction < s . ITodo [ ] , number > ( c . todos , ( todos , id ) => {
return [ ...todos . filter ( t => t . id !== id ) ] ;
} ) ;
actions . removeTodo ( t . id ) ;
export let removeTodoId1 = bobflux . createAction ( cursors . todos , ( todos : states . ITodo [ ] ) : states . ITodo [ ] => {
return [ ...todos . filter ( t => t . id !== 1 ) ] ;
} ) ;
actions . removeStaticTodo ( ) ;
If you need pass more parameters into action
export interface IChangeDoneStatusParams {
id: number ;
isDone: boolean ;
}
export let changeDoneStatus = f . createAction < s . ITodo [ ] , IChangeDoneStatusParams > ( c . todos , ( todos , params ) => {
return todos . map ( t => {
if ( t . id === params . id )
return f . shallowCopy ( t , ( nT ) => {
nT . isDone = params . isDone ;
return nT ;
} ) ;
return t ;
} )
} ) ;
actions . changeDoneStatus ( { id : t . id , isDone : value } )
let testAction = af . createAction < tds . ITodo , tds . ITodoParams > (
{
create : ( params ) => {
return { key : `todos . ${params . index } ` } ;
}
} ,
( state , params ) => { return params . todo }
) ;
testAction ( { index : 1 , todo : { done : false , name : 'New second todo' } } ) ;
beware on invoking because params of actions are optional!!! Compiler cannot check this mistake.