This include makes it easier to add shapes/graphs and other sorts of graphics to your server.
As long as you have an algorithm for a shape it can be implemented easy with this.
http://forum.sa-mp.com/showthread.php?t=253778
native Graph:GRAPHIC::Create(Float:x, Float:y, Float:x_min, Float:y_min, Float:x_max, Float:y_max);
native GRAPHIC::XYAxisColor(Graph:_id, _x_color, _y_color);
native GRAPHIC::UseBackground(Graph:_id, use);
native GRAPHIC::BackgroundColor(Graph:_id, color);
native GRAPHIC::GRAPHIC::AddPoint(Graph:_id, Float:x, Float:y, color);
native GRAPHIC::ShowForPlayer(playerid, Graph:_id);
native GRAPHIC::HideForPlayer(playerid, Graph:_id);
native GRAPHIC::ShowForAll(Graph:_id);
native GRAPHIC::HideForAll(Graph:_id);
native GRAPHIC::Update(Graph:_id, playerid = INVALID_PLAYER_ID);
native GRAPHIC::Destroy(Graph:_id);
native GRAPHIC::OtherXYAxis(oper, playerid, Graph:_id, xAxis, yAxis);
forward GRAPHIC::Init() // Automatically forwarded in the include
This callback should be use to create each graph, for example:
new
Graph:MY_GRAPH;
public
GRAPHIC::Init()
{
MY_GRAPH = GRAPHIC::Create(200.0, 250.0, -50, -50, 50, 50);
GRAPHIC::XYAxisColor(MY_GRAPH, 0xFFFFFF55, 0xFFFFFF55);
GRAPHIC::UseBackground(MY_GRAPH, 1);
GRAPHIC::BackgroundColor(MY_GRAPH, 0x00000033);
GRAPHIC::AddPoint(MY_GRAPH, 50, 50, 0x25478588);
// other graphic creations ..
return 1;
}
There are some sense restrictions when creating a graphs. You can NOT create graphs in this terms:
x-Min, y-Min, x-Max and y-Max all equal to 0
x-Min and x-Max both equal to 0
y-Min and y-Max both equal to 0