A curated collection of embedded design patterns, recipes and idioms. Although the examples are primariliy written in C, the concepts behind each pattern should be applicable to other languages, even if the implementation may differ.
Each page follows the format from the Gang of Four book, and contains these sections:
- Intent - What is the problem this pattern solves?
- Motivation - A longer, motivating example problem and a simple description of the pattern
- Applicability - Situations in which this pattern might be useful
- Structure - Specifically, how does the pattern look or how might you implement it?
Pattern |
Description |
Object Pool |
Instantiates and maintains a group of objects instances of the same type |
Pattern |
Description |
Control Table |
Direct program control flow in some way through "execution" by a processor or interpreter |
State Machine |
Encapsulates varying behavior for the same object based on its internal state |
Pattern |
Description |
Lock/Mutex |
Enforces mutual exclusion limit on a resource to gain exclusive access |
Semaphore |
Impose access limits on a limited number of resources |
Pattern |
Description |
Adapter |
Adapts between two interfaces |
Debouncing |
Reject multiple false input events |
Pattern |
Description |
Event Queue |
Decouple a message or event from where it is sent away from when it is processed |