ITC-LMS (for Slack and GitHub Classroom invitaitons):
Dr. Nobuyuki Umetani
- email: umetani@ci.i.u-tokyo.ac.jp
- url: http://www.nobuyuki-umetani.com/
- lab's website: https://cgenglab.github.io/labpage/en/
Monday 3rd period, 13:00pm - 14:30pm
Computer-generated images are everywhere in movies, video games, and VR. This course is an introduction to the techniques to animate objects in computer graphics based on the law of physics. The aim of the course is to get familiar with applied mathematics such as linear algebra, vector analysis, partial differential equations, variational principle, optimization, and numerical analysis through the animation techniques for particle systems, rigid bodies, elastic bodies. There are C++ programming assignments to acquire research-oriented graphics programming skills.
Topics:
- mass-spring simulation
- rigid body simulation
- elastic body simulation
- cloth and hair modeling & simulation
- collision-detection using spatial hashing
- finite boundary method
Day | Topic | Assignment | Scribble | Slide |
---|---|---|---|---|
(1) Apr. 5 |
Introduction |
[1], [2] | ||
(2) Apr. 19 |
Data Structure data structure for simulation Implicit surface |
task0 deadline: Apr.22th |
[2] | |
(3) Apr. 26 |
Time Integration Newtonian-mechanics backward & forward Euler method, particle system |
task1 deadline: Apr. 29th |
[14], [3] | |
(4) Mar. 10 |
Collision Detection bounding volume hierarchy, Kd-tree, N-tree |
task3 | [5] | |
(5) Mar. 17 |
Simple Deformation Energy mass-spring system, Lagrangian mechanics Sparse matrix data structure |
task4 | [6], [17] | |
(6) Mar. 24 |
Numerical Optimization Newton-Raphson method, Levenberg–Marquardt method Solving Large Linear System conjugate gradient method |
task2, task5 | [1], [2], [3] | [8] |
(7) Mar. 31 |
Optimization with Constraint Lagrange multiplier method |
task6 | [9] | |
(8) Jun. 7 |
Rigid Body Dynamics inertia tensor, angular velocity |
task7 | [1], [2] | [10] |
(9) Jun. 14 |
Collision and Friction Coulomb friction, impulse based method |
[11] | ||
(10) Jun. 21 |
Continuum Mechanics tensor, stress and strain |
[1], [2] | [12] | |
(11) Jun. 28 |
Continuum Mechanics2 Mesh interpolation Finite elemenet method |
task10 | [1], [2], [3] | [4] |
(12) Jul. 5 |
Non-physical Deformation singular value decomposition, shape matching method, linear blend skinning, as-rigid-as possible deformation |
task11 | ||
(13) Jul. 12 |
Boundary Element Method Green’s functions, thin-plate spline interpolation, radial based function |
task12 | [1], [2] |
- 20% lecture attendance
- Counted by attending the lecture, asking question, and making comments ...etc
- Number of question counts: maximum 1 count for 1 lecture,
52 counts for entire course - Attendance is counted based on writing a secret keyword on LMS. The keyword is announced for each lecture.
- 80% small assignemnts
- see below
There are many small programming assignments. To do the assignments, you need to create your own copy of this repository through GitHub Classroom. These assignements needs to be submitted using pull request functionality of the GitHub. Look at the following document.
-
Do the assignment by yourself. Don't share the assignments with others.
-
Don't post the answers of the assignment on Slack
-
Late submission of an assignment is subject to grade deduction
-
Score each assignemnt will not be open soon (instructer needs to adjust weight of the score later)
- task0: Make C++ Program with CMake
- task1: Particle System
- task2: Optimization
- task3: Deformation Using Optimization
- task4 : Bounding Volume Hierachy
- task5: Solving Large Linear System
- task6: Optimization with Constraints
- task7: Princepal Axes of 3D Shape
- task8: Deformation Gradient Tensor
- task9: Shape Matching Method
- task10: Thin Spline Deformation
- [1] introduction
- [2] data_structure
- [3] time_integration
- [4] grid_mesh_interpolation
- [5] collision_detection_broad
- [6] mass_spring_system
- [8] matrix_solver
- [9] optimization with constraints
- [10] rigid_body_dynamics
- [11] collision_detectoin_narrow
- [12] tensor
- [13] cpp language
- [14] newtonian mechanics
- [15] git+github
- [16] variational_integration
- [17]lagrangian_mechanics