Pinned Repositories
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AnimationEventWithoutGC
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BoatAttack
Demo Project using the Universal RP from Unity3D
com.unity.webrtc
WebRTC package for Unity
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot_voxel
Voxel module for Godot Engine
Unity.GPUAnimation
Simple but very fast GPU vertex shader based animation system for Unity.Entities
URP_CUSTOM_RENDERPASS_AFTER_FXAA
URP_SG_CUSTOM
katana7755's Repositories
katana7755/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
katana7755/Unity.GPUAnimation
Simple but very fast GPU vertex shader based animation system for Unity.Entities
katana7755/URP_CUSTOM_RENDERPASS_AFTER_FXAA
katana7755/URP_SG_CUSTOM
katana7755/AnimationEventWithoutGC
katana7755/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
katana7755/BoatAttack
Demo Project using the Universal RP from Unity3D
katana7755/com.unity.webrtc
WebRTC package for Unity
katana7755/godot
Godot Engine – Multi-platform 2D and 3D game engine
katana7755/godot_voxel
Voxel module for Godot Engine
katana7755/Graphics
Unity Graphics - Including Scriptable Render Pipeline
katana7755/HDRP_LUX_VALUE_CAPTURE
katana7755/Il2CppDumper
Unity il2cpp reverse engineer
katana7755/Light-Propagation-Volumes
Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology.
katana7755/MemoryProfiler_Custom
katana7755/ProfileAnalyzer_Custom
katana7755/ScriptableRenderPipeline
Scriptable Render Pipeline
katana7755/TankDotsWorkshop
Project used for the Unite India workshop on DOTS, similar to the one delivered at Unite CPH.
katana7755/TrainingWithCodersStrikeBack
katana7755/URP_DrawProceduralWithSSBO
katana7755/URP_EXPERIMENT_NO_CULLING
katana7755/VoxelPPForURP
katana7755/VoxelWorksQuest
A prototype for Jog-In-Place locomotion on Oculus Quest using the Godot game engine to explore an infinite procedurally generated voxel world.
katana7755/VunerableVulkanEngine
My own 3D game engine project