virtualmeadow
an integrated sensory and virtual reality experience allowing the user to step into a serene meadow in the middle of a college campus
a weeklong hack during Build18 2016 at Carnegie Mellon University.
Team
Katherine Martinez - Hardware integration & computer vision Gabie Gagnon - Animation, modelling, "set" design
Hardware Components
- Oculus Rift (Developer Ver.)
- Kinect v2 for windows
- Physical meadow "set"
Dependencies
- OpenCV for blob detection
- libfreenect2 to control Kinect
- Maya, Unity 3D for modelling