FluidLite (c) 2016 Robin Lobel
FluidLite is a very light version of FluidSynth designed to be hardware, platform and external dependency independant. It only uses standard C libraries.
It also adds support for SF3 files (SF2 files compressed with ogg vorbis) and an additional setting to remove the constraint of channel 9 (drums): fluid_settings_setstr(settings, "synth.drums-channel.active", "no"); you can still select bank 128 on any channel to use drum kits.
FluidLite keeps very minimal functionnalities (settings and synth), therefore MIDI file reading, realtime MIDI events and audio output must be implemented externally.
By default SF3 support is disabled. To enable it use -DENABLE_SF3=YES
with cmake.
Alternatively it can be configured to use stb_vorbis to decompress SF3 instead of Xiph's libogg/libvorbis. You can pass -DSTB_VORBIS=YES
to cmake to do it.
#include <stdlib.h>
#include <stdio.h>
#include "fluidlite.h"
#define SAMPLE_RATE 44100
#define SAMPLE_SIZE sizeof(float)
#define NUM_FRAMES SAMPLE_RATE
#define NUM_CHANNELS 2
#define NUM_SAMPLES (NUM_FRAMES * NUM_CHANNELS)
int main() {
fluid_settings_t* settings = new_fluid_settings();
fluid_synth_t* synth = new_fluid_synth(settings);
fluid_synth_sfload(synth, "soundfont.sf2", 1);
float* buffer = calloc(SAMPLE_SIZE, NUM_SAMPLES);
FILE* file = fopen("float32output.pcm", "wb");
fluid_synth_noteon(synth, 0, 60, 127);
fluid_synth_write_float(synth, NUM_FRAMES, buffer, 0, NUM_CHANNELS, buffer, 1, NUM_CHANNELS);
fwrite(buffer, SAMPLE_SIZE, NUM_SAMPLES, file);
fluid_synth_noteoff(synth, 0, 60);
fluid_synth_write_float(synth, NUM_FRAMES, buffer, 0, NUM_CHANNELS, buffer, 1, NUM_CHANNELS);
fwrite(buffer, SAMPLE_SIZE, NUM_SAMPLES, file);
fclose(file);
free(buffer);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
}