This is a replicated memory cache system implemented in Go. The system allows for quick access to data using multiple servers, with data being stored in memory as key/value pairs and replicated to other connected servers.
- Add, retrieve, and delete key/value pairs in the cache
- Replicate data to multiple peer servers for fault tolerance and scalability
- Monitor cache content in real-time with Server-Sent Events (SSE)
- Go programming language installed
- Basic understanding of HTTP and concurrent programming in Go
- Clone this repository:
git clone https://github.com/kawaii-kitsune/ReplicatedMemoryCache.git
To retrieve the value associated with a key from the cache, send a GET request to /get endpoint with the key query parameter:
GET /get?key=mykey
To delete a key/value pair from the cache, send a GET request to /delete endpoint with the key query parameter:
GET /delete?key=mykey
To monitor the content of the cache in real-time, you can use the Server-Sent Events (SSE) endpoint /updates. Connect to this endpoint using an SSE-compatible client to receive updates whenever the cache content changes. Contributing
Contributions are welcome! If you find any issues or have suggestions for improvements, please open an issue or submit a pull request. License
This project is licensed under the MIT License - see the LICENSE file for details.