kaymanv's Stars
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
cinight/MinimalCompute
VictorGordan/opengl-tutorials
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
Apress/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
PardCode/CPP-3D-Game-Tutorial-Series
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Temaran/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
SiggiG/ProceduralMeshDemos
Examples of procedural mesh generation in Unreal 4.
patriciogonzalezvivo/hilma
library to generate 2D/3D geometries
andyrst/ue4_metaballs
Metaballs fx for Unreal Engine 4
SaxonRah/MachinaPlays
An Unreal Engine 4 Machine Learning Project. The default project is a ANN classifying poker hands. Although, there might be future machine learning things.
TheHugeManatee/UE4_VolumeRaymarching
DEPRECATED - check out https://github.com/tommybazar/TBRaymarchProject for a much improved version!
monguri/UE4ShaderPluginSandbox
GeorgeR/ShadersPlus
Shader utilities for UE4
runedegroot/UE4MarchingCubesGPU
GPU accelerated marching cubes algorithm in UE4 driven by a custom HLSL compute shader.
Fierykev/RayTraceBVH
HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure
Polyrhythm/UE4_AdvancedMonitor
Advanced color/exposure monitors for UE4
losuffi/UE4_ComputeShader_Volume_Cloud
尝试移植之前在Unity里写的体积云
Xanadar89/UE4CustomShaderExample
zmj1316/path-tracer
A MC path tracer written in D3D11 compute shader with BVH accelerate