An experimental Minecraft server implementation written in Rust.
Many basic features are already implemented:
- Highly scalable architecture—thanks to
specs
andrayon
, Feather is almost entirely multithreaded - Anvil world loading
- Chunk streaming
- Physics
- Block placement and breaking
- Item dropping and collection
- Chat
- Inventory handling
- Movement broadcasting
Development is currently quite active, and features should be added at a fast pace over the next few months.
We offer precompiled binaries for Windows and Linux at GitHub Releases.
To run Feather:
- Extract the downloaded archive.
- Move a 1.13.2 Minecraft world save to the directory you extracted the archive to. Name the world save "world."
- Run the binary.
- On Linux and macOS:
./feather-server
in the server directory - On Windows: double-click
feather-server.exe
- On Linux and macOS:
The server will create a configuration file (feather.toml
) which you can modify.
Feather currently only supports 1.13.2 clients and world saves. In the future, additional versions will be supported.
If you are on another platform, compile the server yourself to try it out:
git clone https://github.com/caelunshun/feather
cd feather
cargo build --release
The server executable will be located in target/release
.