kbengine/kbengine_ue4_demo

Generating navmeshes

jesst3r opened this issue · 10 comments

Greetings, is it possible to generate server navmeshes for Unreal Engine 4? Thank you!

UE4 and KBE, all use RecastNavigation to navigate:

1:reference
https://answers.unrealengine.com/questions/226395/how-can-i-use-navmesh-data-in-server-side-2.html

https://answers.unrealengine.com/questions/446294/%E5%A6%82%E4%BD%95%E5%AF%BC%E5%87%BAue4%E7%9A%84%E5%AF%BC%E8%88%AA%E6%95%B0%E6%8D%AE.html

2: This is a mmorpg commercial project using UE4 and KBE.
In KBE do some compatibility, based on the first one.
https://github.com/acatadog/kbengine

3: Use the command(ExportNavigation) of UE4, Export the obj file, and then use the RecastNavigation tool to generate navmesh.

2: This is a mmorpg commercial project using UE4 and KBE.
In KBE do some compatibility, based on the first one.
https://github.com/acatadog/kbengine

这个项目是啥意思?这个需要修改ue4的源码的

static class FNavigationGeomExec : private FSelfRegisteringExec
{
public:
/** Console commands, see embeded usage statement /
virtual bool Exec( UWorld
InWorld, const TCHAR
Cmd, FOutputDevice& Ar ) override
{
#if ALLOW_DEBUG_FILES && !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
bool bCorrectCmd = FParse::Command(&Cmd, TEXT("ExportNavigation"));

一个可用的导出UE4 navmesh工具
https://github.com/aurelien-rainone/go-detour

Morning folks,

There is a command named "ExportNavigation" which generates a navigation mesh for recast which you can later use to export a bin file from -> https://imgur.com/4IfO5Pv

Cheers.

4ifo5pv

@H1X4Dev ,
Hi, may I know where does this screen shot from? Is it from UE4 or KBE?

@husha1993 That's UE4.

@H1X4Dev Thanks.
I typed the "ExportNavigation" in the ue4 command console and it generated a .obj file.
While I tried to open the .obj in blender, I found nothing(mesh) displayed.
Have you tried to open the .obj file showed in the screen shot?
May I know how do you export a bin file from the .obj file?