Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
BlueprintRotationLibrary
UE4 blueprint nodes to work with Quaternions
BLUI
Rich HTML UI engine for UE4
cashgenUE
Runtime Procedural Terrain Generator for UnrealEngine
Celestia
Real-time 3D visualization of space.
CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
kbengine_ue4_demo
This client-project is written for kbengine(a MMOG engine of server)
mengdada's Repositories
mengdada/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
mengdada/AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
mengdada/AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
mengdada/Celestia
Real-time 3D visualization of space.
mengdada/CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
mengdada/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
mengdada/CSharpGL
:green_apple: Object Oriented OpenGL in C#.
mengdada/DZSmallEngine
一个特别小的研究引擎【用于各种实验】
mengdada/earthenterprise
Google Earth Enterprise - Open Source
mengdada/JCVoronoiPlugin
UE4 Voronoi plugin based on https://github.com/JCash/voronoi implementation.
mengdada/KantanCharts
UE4 plugin providing simple UMG/Slate chart plotting
mengdada/Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
mengdada/Myra
UI Library for MonoGame, FNA and Xenko
mengdada/ogre
scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror
mengdada/opengl4tutorials
Following in the style of NeHe, I'm doing some simple tutorials for the opengl4csharp library.
mengdada/OpenTKTutorialContent
Project files from OpenTK tutorials from my blog
mengdada/oreon-engine
OpenGL/Vulkan Java 3D Engine
mengdada/ParticleEmitter
An improved implementation of Section 3.1 Emitter Tracking and Uniformized Distribution in my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tesselations.
mengdada/prefabricator-ue4
Prefabricator - Prefab plugin for Unreal Engine 4 https://prefabricator.io
mengdada/rbfx
Game engine with extensive C# support and WYSIWYG editor.
mengdada/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
mengdada/RenderLab
App of RTR, PBR and Editor
mengdada/RuntimeMeshLoader
RuntimeMeshLoader for UE4
mengdada/ShaderMan
Convert ShaderToy to Unity HLSL/CG
mengdada/SharpOpenGL
Simple Renderer using OpenTK Library & C Sharp
mengdada/stellarium
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and MacOSX. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
mengdada/StreetMap
Import OpenStreetMap data into Unreal Engine 4
mengdada/taichi
The Taichi programming language
mengdada/UnityCsReference
Unity C# reference source code
mengdada/xenko
Xenko Game Engine