A collection of blueprint nodes to work with Quaternions within Unreal Engine's Blueprint scripting
Just copy-n-paste the .cpp and .h files somewhere into your project's source, and be sure to replace PROJECTNAME_API
with your own _API
macro in BlueprintRotationLibrary.h, line 8.
I don't care what you do with this, I put this into the public domain. It's mostly just wrappers around FQuat functions anyway. <3
This project lives on GitLab (https://gitlab.com/CraftedCart/BlueprintRotationLibrary), however changes are synced over to GitHub (https://github.com/CraftedCart/BlueprintRotationLibrary)