/BlueprintRotationLibrary

UE4 blueprint nodes to work with Quaternions

Primary LanguageC++The UnlicenseUnlicense

BlueprintRotationLibrary

A collection of blueprint nodes to work with Quaternions within Unreal Engine's Blueprint scripting

Blueprint nodes

Just copy-n-paste the .cpp and .h files somewhere into your project's source, and be sure to replace PROJECTNAME_API with your own _API macro in BlueprintRotationLibrary.h, line 8.

I don't care what you do with this, I put this into the public domain. It's mostly just wrappers around FQuat functions anyway. <3

This project lives on GitLab (https://gitlab.com/CraftedCart/BlueprintRotationLibrary), however changes are synced over to GitHub (https://github.com/CraftedCart/BlueprintRotationLibrary)