Pinned Repositories
Chunking
Testing to stream a larger world in Unity (chunked scenes).
libxbrRunner
Program to upscale pixelated pngs to higher resolution "vector-like" pngs.
RollingBall
Game for mobile devices where you control a ball on a plane by rotating the mobile device.
SabberStoneTyche
An AI for SabberStone/Hearthstone called Tyche. Implements a combination of evolutionary and rolling horizon algorithm.
ArenaShooter
DarkRitual
Game made for Global Game Jam 2016. Game can be found here: https://github.com/kbornema/DarkRitual
Elemetarrow
ExampleCppDll
Small example on how to compile a C++ dll with classes / pointers that can be used by different program/languages (e.g. C#/Unity).
FlySwatter2D
GGJ19_Home
Game made for Global Game Jam 2019. Game can be found here: https://globalgamejam.org/2019/games/escape-dungeon
kbornema's Repositories
kbornema/Chunking
Testing to stream a larger world in Unity (chunked scenes).
kbornema/libxbrRunner
Program to upscale pixelated pngs to higher resolution "vector-like" pngs.
kbornema/RollingBall
Game for mobile devices where you control a ball on a plane by rotating the mobile device.
kbornema/SabberStoneTyche
An AI for SabberStone/Hearthstone called Tyche. Implements a combination of evolutionary and rolling horizon algorithm.
kbornema/Elemetarrow
kbornema/MetalAntSolid
Game made for the Mini Beans Game Jam https://acagamics.de/pages/minibeansjam/ .
kbornema/Tornado
Game made for GDG Game Jam 2017.
kbornema/Transmission
Game made for Global Game Jam 2018. Game can be found here: https://globalgamejam.org/2018/games/particletransmission
kbornema/WHAT
Game made for Spring Game Jam 2017: https://acagamics.de/pages/kultur-game-jams-fruehlings-game-jam-2017/
kbornema/ArenaShooter
kbornema/DarkRitual
Game made for Global Game Jam 2016. Game can be found here: https://github.com/kbornema/DarkRitual
kbornema/ExampleCppDll
Small example on how to compile a C++ dll with classes / pointers that can be used by different program/languages (e.g. C#/Unity).
kbornema/FlySwatter2D
kbornema/GGJ19_Home
Game made for Global Game Jam 2019. Game can be found here: https://globalgamejam.org/2019/games/escape-dungeon
kbornema/HeadlessOpenVR
Simple wrapper for OpenVR (stripped SteamVR) in Unity to enable tracking of devices without the need of a HMD. NOTE: SteamVR should still run in background and must be configured to run without a HMD.
kbornema/KaiJaScroller
kbornema/LetItKnack
Simple game made in a weekend for the February Monthly Game Challenge of Acagamics e.V.
kbornema/ProtoCar
kbornema/PushTheButton
Game made for the Fall Games Institute Game Jam 2017.
kbornema/SerialPortFinder
Small CLI that finds the name of a port via description and prints it to a file.
kbornema/SpaceMonkey
kbornema/Spooktacular
Game made for Inno Game Jam 2012. Game can be found here: https://igjam.eu/jams/igjam-12/493/
kbornema/TikTok_MoorhuhnClone
kbornema/TikTokSidescroller
kbornema/TopDown2DJam
A small game made in a Twitch Stream with the viewers. It#
kbornema/UnityLogcat
Small tool for Unity to enable logging of ADB Logcat directly in Unity.
kbornema/UnityUtilities
A collection of scripts, shader and editor extensions for Unity.
kbornema/UnrealMaterialTesting
kbornema/WorkTimer
Simple console based pomodoro timer that plays tick-tock sounds
kbornema/xNode
Lets you view and edit node graphs inside Unity