An adaptation of the works forked from AgentRev, this variation has been customised as RAID for Random ai Driven missions. The purpose of the customisation is for use in a PvE server where team or player killing is not tolerated.
The sub missions are more and varied, with a lot more randomisation in ai behaviours, skills, numbers, rewards with the overall objective to create a stimualting adversary rather than a lame duckshoot.
As a first foray into scripting there is lots of scope to improve the code flow and especially efficiency. Also new to git so commenting is lame in places, aimign to improve :) cheers Buddski
From Agent Rev
A3Wasteland is a survival-like combat sandbox, which incorporates elements of team deathmatch and sector control in one big fun-to-play package. Similar to DayZ, the objectives are to scavenge weapons and vehicles, team up with fellow players, and engage in combat to obtain control of the landscape. Best experienced with 50 or more players.
The source code is based on GoT Wasteland, which is based on 404 Wasteland, which is based on Sa-Matra's Wasteland, which is ultimately based on Tonic's Wasteland.
The mission has come a long way since 404 Wasteland. A large portion of the code has been rewritten, and it contains many new features like territory capture, player saving, vehicle saving, vehicle stores, new secondary missions, and more.
For questions and support, please visit our forums.
- AgentRev
- [GoT] JoSchaap
- MercyfulFate
- [KoS] His_Shadow
- [KoS] Bewilderbeest
- Torndeco
- [404] Del1te
A list of other contributors can be found in the "Credits" section from the in-game map menu, or near the bottom of briefing.sqf
This project is licensed under the GNU Affero GPL v3. Copyright © 2013 - 2015 A3Wasteland.com