/magical_vacation_translation

Translation from Japanese to English of the GBA game Magical Vacation

Primary LanguageJavaScript

NOTE: This is out of date. I'm allowing things to spill past 0x087FFFFF for now and then repacking everything at the end.

Allocation of extra memory from 0x087DF750 to 0x087FFFFF 0x087DF750 -- 0x087E2110: Monster names 0x087E2110 -- 0x087E5950: Place names 0x087E5950 -- 0x087F5950: Bestiary descriptions 0x087F5950 -- 0x087F59B0: Custom newline control character function 0x087F59B0 -- 0x087F5A10: VWF menu clear tiles function 0x087F5A10 -- 0x087F5BB0: Main VWF menu function 0x087F5BB0 -- 0x087F5C30: x-coordinate update function for VWF sprite 0x087F5C30 -- 0x087F5F30: VWF script handlers 0x087F5F30 -- 0x087F6130: Main VWF script function 0x087F6130 -- 0x087F6330: VWF sprite function

Layout of game: 0x08106320 -- 0x0810655B: Table for overworld character sprites. Each entry in the table is 4 bytes. The first 2 represent some information about the sprite (unsure what). The last 2 are address offsets for the sprite. 0x0810655C -- 0x0813FC3B: Overworld sprites 0x08151928 -- 0x08224E50: Battle sprites. Before each set of sprites is some meta-data, presumably for the animation. 0x084B06E0 -- 0x0851DBE0 or so: I suspect this is music.