Pinned Repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectX-Headers
Official DirectX headers available under an open source license
Kaguya
D3D12 Rendering Engine
kcloudy0717.github.io.comments
KHRaster
Rasterizer
KHRay
Ray tracer
nori
Nori: an educational ray tracer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
kcloudy0717's Repositories
kcloudy0717/Kaguya
D3D12 Rendering Engine
kcloudy0717/KHRay
Ray tracer
kcloudy0717/KHRaster
Rasterizer
kcloudy0717/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
kcloudy0717/DirectX-Headers
Official DirectX headers available under an open source license
kcloudy0717/kcloudy0717.github.io.comments
kcloudy0717/nori
Nori: an educational ray tracer
kcloudy0717/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
kcloudy0717/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.