/mmo-asteroids

Node.js, sockets.io, and HTML5 miniature MMO asteroids-style game

Primary LanguageJavaScript

Asteroids

As an MMO (kinda)

By Kevin Cuzner

Concept

Modeled after this April Fools Joke, this is an experiment with Node.js, socket.io, and the HTML5 canvas to make a simple MMO. It probably can't handle much and hasn't been tested for large amounts of players, but hopefully it will at least provide some entertainment and education.

Drawing Board

  • Users are stored in CouchDB with a hash. Users log in using the client-side nonce hash method.
    • Score and kill information is also stored in the user's document
  • The game is organized into "rooms" with a limit of 1000 clients per room.
    • At the moment I will just make one room per instance of the program to keep it simple
  • There will be up to 200 server side bots in each room at a time. When 200 players is reached, the number of bots will be reduced.
  • Dead-reckoning seems to be a good option for the client side while waiting for player updates.
    • The server will manage which ships are visible to which players, effectivly controlling the view server side.
    • The client should request an update every 250-500ms to keep things real and smooth animation itself.