Vat universal RP Question
VoxelStudio opened this issue · 2 comments
Great job!
You open up a huge field of possibilities.
I admit that I looked at the universal RP approach a lot, but I failed to obtain a result.
would you have tracks to convert the VFX graph and the shader graph to universal RP format for android development?
sorry if the question has already been asked but I admit that I have not found any answer
Thanks again for your great work.
I pushed Universal Render Pipeline examples to the urp
branch.
https://github.com/keijiro/HdrpVatExample/tree/urp
I just replaced master nodes in the shader graphs. I also had to replace Lit Mesh Output context in the VFX graph with (Unlit) Mesh Output because VFX Graph doesn't support Lit outputs on URP at the moment.
I'm closing this issue now. Please feel free to reopen for further problems.