keijiro/KvantWig

Load filament length from texture file

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Hi Keijiro, your work is absolutely awesome, thanks for sharing it.

I'm testing KvantWig for doing some cartoon-style hair and results are really great, way better than other mesh-and-bones based solutions I've tried so far and I really love your implementation.

hi-albert

I was thinking if would be possible to set the length of the every filament from a bitmap file loaded in the material, which in combination with the controller's Length parameter would result in a different length depending on the area of the head (or whatever mesh used as Wig surface). I.e. white areas multiplies length x1 while black ones would multiply by 0.

I think this approach would allow to make really cool hairstyles in a very simple way.

Could you give me some orientation about how to implement it?

Thanks a lot!