/OscKlak

OSC (Open Sound Control) extension for Klak

Primary LanguageC#

OscKlak

OscKlak is an extension for Klak, that provides functionality for receiving OSC (Open Sound Control) messages sent over UDP.

GIF

System Requirements

  • Unity 5.0 or later versions

The OscKlak package doesn't include the base Klak modules. They should be installed before importing OscKlak.

How To Use It

OscKlak provides only a single component named OscInput, which receives OSC messages and invokes Unity events with input values. For further details of use, please refer to the sample scenes in the "Samples" directory.

Additional Notes

  • Currently, the UDP port number for incoming OSC messages is fixed at 9000. This number is hardcoded in OscMaster.cs. In case it has to be changed, please modify this line.
  • Incoming OSC messages are viewable on the OSC monitor window (main menu “Window” - “OSC Monitor”).

License

Copyright (C) 2016 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.