#CodeBreaker
This is a demo Unity3D project developed for GDG Istanbul Workshop @PeakGames
It is a simple (and modified) implementation of MasterMind board game.
The aim of this project is to practice:
- Unit Testing in Unity3D
- Writing integration tests for game scenes
- Using dependency injection for modularity and easy testing
- Separating the view and the rest of the game by applying MVCS pattern.
StangeIOC is used as a dependency injection framework.
This project uses Kenney Assets for graphics and audio.