This repository contains my SMAPI mods for Stardew Valley. See the individual mods in the subfolders for documentation and release notes.
The mods can be translated into any language supported by the game, and SMAPI will automatically use the right translations.
(❑ = untranslated, ↻ = partly translated, ✓ = fully translated)
Bug Net | Capstone Professions | Displays | Magic | More Rings | Preexisting Relationships | Surfing Festival | |
---|---|---|---|---|---|---|---|
Chinese | ❑ missing | ❑ missing | ❑ missing | ✓ | ↻ partial | ❑ missing | ❑ missing |
French | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
German | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Hungarian | ✓ | ✓ | ❑ missing | ❑ missing | ✓ | ❑ missing | ✓ |
Italian | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Japanese | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Korean | ❑ missing | ❑ missing | ❑ missing | ✓ | ❑ missing | ❑ missing | ❑ missing |
Portuguese | ❑ missing | ❑ missing | ❑ missing | ✓ | ❑ missing | ❑ missing | ❑ missing |
Russian | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Spanish | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Turkish | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Contributions are welcome! See Modding:Translations on the wiki for help contributing translations.
Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.
These mods use the crossplatform build config so they can be built on Linux, macOS, and Windows without changes. See the build config documentation for troubleshooting.
To compile a mod and add it to your game's Mods
directory:
-
Clone Tiled.Net:
git clone https://github.com/napen123/Tiled.Net.git
-
Rebuild the solution in Visual Studio or MonoDevelop.
This will compile the code and package it into theMods
directory. -
Launch any project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
- Switch to
Release
build configuration. - Recompile the mods per the previous section.
- Upload the generated
bin/Release/<mod name>-<version>.zip
file from the project folder.