Mr.Boom port for RetroArch/Libretro.
Mr.Boom is a Bomberman clone for the RetroArch platform and was converted from DOS assembly using asm2c.
It runs on all RetroArch platforms: Android, Linux, Mac Os X, Nintendo Gamecube (NGC), Nintendo Wii, Raspberry Pi, Sony Playstation 3 (PS3), Sony Playstation Portable (PSP), Windows, Xbox, Xbox360...
It can also be compiled as a stand-alone version using SDL2.
Mr.Boom supports up to 8 players and features like netplay, AI bots (), pushing bombs, remote controls and kangaroo riding...
Check the Downloading and Playing Mr. Boom Core video.
You can find netplay games by joining the retroarch discord channel or #mrboom on freenode!
Options available:
- Team mode by color or by sex.
- No monster mode.
- Drop bomb button autofire.
Compiling the Libretro version:
make clean
make
Compiling the SDL2 version:
- OSX:
brew install SDL2 minizip zlib SDL2_mixer --with-libmodplug
make clean
make mrboom LIBSDL2=1
make install
- Linux:
apt-get install libsdl2-dev libmodplug-dev libsdl2-mixer-dev libminizip-dev
make clean
make mrboom LIBSDL2=1
make install
- Windows:
pacman -S mingw-w64-x86_64-toolchain
pacman -S mingw-w64-x86_64-SDL2main
pacman -S mingw-w64-x86_64-SDL2_mixer
pacman -S mingw-w64-x86_64-SDL2
pacman -S mingw-w64-x86_64-libmodplug
make clean
make mrboom LIBSDL2=1 MINGW=mingw64
Libretro packages are available:
SDL2 packages are available:
- At the archlinux user repository AUR.
- Debian deb.
- FreeBSD.
- mrboom on repology.org.
Raspberry Pi configuration:
To get a proper speed on Raspberry Pi, make sure you use a 60Hz VGA mode in /boot/config.txt:
hdmi_group=1
hdmi_mode=4