kennethdmiller3's Stars
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
pervognsen/bitwise
Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
defold/defold
Defold is a completely free to use game engine for development of desktop, mobile and web games.
RandyGaul/cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
LewisJEllis/awesome-lua
A curated list of quality Lua packages and resources.
OneLoneCoder/olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
love2d-community/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
pico-8/awesome-PICO-8
A curated list of awesome PICO-8 resources, carts, tools and more
SanderMertens/ecs-faq
Frequently asked questions about Entity Component Systems
mmikk/hextile-demo
demonstrates hex-tiling
PardCode/CPP-3D-Game-Tutorial-Series
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
kometbomb/klystrack
A chiptune tracker
BartmanAbyss/vscode-amiga-debug
One-stop Visual Studio Code Extension to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 14.2 with the bundled WinUAE/FS-UAE.
KilledByAPixel/SpaceHuggers
A roguelike platformer with destructible environments in 13KB of JavaScript
pfist/Nano
A tiny template for tiny Unreal games.
PardCode/OpenGL-3D-Game-Tutorial-Series
C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
lwiest/StarRaiders
A reverse engineered, complete, and fully documented assembly language source code of STAR RAIDERS
smcameron/open-simplex-noise-in-c
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
JoepVanlier/Hackey-Trackey
A LUA tracker plugin for REAPER 5.x and up. Designed to mimick the pattern editor in Jeskola Buzz.
niklasfrykholm/blog
Blog posts
amaiorano/hsm
C++ framework library to simplify state-driven code
willpirkleaudio/SynthLab
SynthLab objects for Will Pirkle's Synth Books
Nielk1/VSCView
OSD for Steam Controller and various other controllers
dmarcos/win32OpenGLSetup
OpenGL setup without using GLEW / GLFW / GLU or any other helper libraries.
Nielk1/BZ2-LuaMission
Lua Mission DLL for Battlezone II
tkeene/project-white-deer
A Godot Engine action-adventure character controller in the style of Zelda 64