keshav2010/RTSMultiplayerPOC
Multiplayer RTS Game Server written in NodeJS . The project serves 2 purpose, first my love for RTS games, 2nd me trying to see how much performance i can squeeze out of nodejs server. Hosted on railway.app, Check out the url below (the url may need some 2-3 refreshes, as it takes a while for the server to spin up from sleep)
TypeScript
Issues
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Containerization and Scalability
#47 opened - 0
Session Lobby UI improvement
#46 opened - 1
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Terminate Session on win
#42 opened - 0
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Game Objective - Capture Flag
#38 opened - 0
Game Objective - Tile Ownership
#36 opened - 0
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Bug : Fix issue with Scene's quadtree item representation, should be a SAT.Box instead of SAT.Circle
#32 opened - 0
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handle client disconnection gracefully
#30 opened - 0
Implement Isometric View for the game
#29 opened - 0
- 1
Add Docker Support
#24 opened - 0
Fix : Units should be able to detect on-going attack in their surrounding and defend their ally.
#23 opened - 0
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Improve Soldier Mechanics
#19 opened - 0
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Simple Session/Room implementation
#14 opened - 0
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Basic Economy and spawn mechanism
#9 opened - 0
Fix Soldiers Attack
#6 opened - 2
PLAYER_INIT event lost in spawn-selection-state due to late subscription of its event-listener.
#3 opened