An incremental Looting RPG with an online leaderboard
JavaScript
REverse
REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters while following a story to get powerful items and constantly upgrade your equipment to fight more efficiently.
UPCOMING UPDATES & FEATURES
v3.6 | Story missions overhaul update
A new story and design for the game with many new features and QoL enhancements
Story Overhaul
Detail
✅
Created an animated new dialogues view
✅
Renamed the game to "REverse" and added a new font
60%
Replace all old monsters with new lore-accurate ones
60%
Create a new story with multiple choices
New Features
Detail
✅
Added an "unequip" button for armors and weapons
✅
Added a "Return to the game" button while in the menus
Changes
Detail
✅
Capped max relic to 3 and life/damage relics to 1
✅
New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments)
✅
"Anti-cheat" will now check for equipement level anomalies
✅
MASTER enemies level during missions have been capped to the player's level +1
✅
Replaced the monsters health by the percentage of health
✅
Fixed the rewards menu closing while clicking on throw loot
✅
Fixed compatibility with small screen & smartphones
v3.7 | Guild update
Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.
Progress
Detail
50%
create the guild menu
0%
Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.)
0%
create a quests system that rewards money, loot or titles
0%
create a guild shop that generate random items
0%
create buyable / upgradeable guild ranks by doing various quests
v3.8 | Loot n' Craft update
Loot items, equipement and objects and craft new equipment
Progress
Detail
0%
create the crafting menu
0%
add a crafting level / skill that unlocks new recipes and items
0%
add random loot to locations
0%
add specific loot to monsters
0%
add crafting materials to guild shops
0%
create a durability system on equipment
0%
add a repairing system in cities for equipment
0%
add a recipes system for equipement crafting
0%
add lootable & craftable divine items
Ideas & future updates concepts
🟩 These will be coming in a future update
🟨 These may be abandonned or modified
🟪 This will always be necessary and it may require the community's help
Type
Detail
🟩 Shop
Selling the best weapons & armors of the game, unique-class items would have skills embedded into them
🟩 Area system revamp
Create a list of nearby enemies while free-roaming (not in missions)
🟩 Loot
Add loot to specific monsters and locations
🟩 Crafting
system for Weapons, Armors & misc items like healing potions
🟩 Durability
Items durability (by number of uses) break down and a merchant to do the repairs
🟨 Factions
Create factions per areas and their relation to the player
🟨 Types
Add elemental types to enemies
🟨 Bank
May be put as a guild feature; put your money in a safe so that you don't lose it when dying.
🟨 Achievements
Adding achievements
🟨 Divine items
New Divine items class with unique skills embedded into them.
🟨 Hordes
Fight multiple enemies at the same time
🟨 Skills
Skills for fighting abilities or material gathering like mining, sword prowess for example
🟪 Bugfixing | testing and fix the game whenever a new bug is found
Ideas for divine items attributes
deals X% more damage against X class enemies
Enable mind control after X seconds (120s by default)
enemies have % chances to drop more special attacks